Fix/gamelauncher nixos build (#225)

* game-launcher: bundle self-contained SQLite reader, drop libsqlite3 dependency

Fixes building gamelauncher.c on NixOS where the runtime env lacks
sqlite3.h/libsqlite3. scan_lutris now reads Lutris' pga.db through a
bundled read-only SQLite file parser instead of linking sqlite3.

* game-launcher: rework /g provider to reuse panel scan results

The launcher provider now reads the games the panel already scanned via
state/cache, trims the query, and surfaces status/error rows instead of
duplicating the scan.

---------

Co-authored-by: Ahmed5Emad <ahmed5emad@users.noreply.github.com>
This commit is contained in:
Ahmed Emad
2026-08-02 23:12:29 -04:00
committed by GitHub
co-authored by Ahmed5Emad
parent cf1bda889a
commit b5098f8eed
7 changed files with 557 additions and 134 deletions
+71 -56
View File
@@ -1,78 +1,92 @@
local games = {}
local ready = false
local binary = noctalia.pluginDir() .. "/gamelauncher"
local cSource = noctalia.pluginDir() .. "/gamelauncher.c"
local lastQuery = ""
local function statusRow(title, subtitle, glyph)
return { id = "", title = title, subtitle = subtitle, glyph = glyph }
end
local function isRunnerEnabled(runner)
local ok, val = pcall(noctalia.getConfig, runner .. "_enabled")
if ok then return val == true or val == "true" end
if ok and val ~= nil then return val == true or val == "true" end
return true
end
local function getRunnerFlags()
local flags = ""
if isRunnerEnabled("steam") then flags = flags .. " --steam" end
if isRunnerEnabled("lutris") then flags = flags .. " --lutris" end
if isRunnerEnabled("heroic") then flags = flags .. " --heroic" end
return flags
local function loadGames()
local ok, v = pcall(noctalia.state.get, "games")
if ok and type(v) == "table" and #v > 0 then
games = v
return true
end
local base = noctalia.getenv("XDG_CACHE_HOME")
if not base or #base == 0 then
local home = noctalia.getenv("HOME") or ""
base = home .. "/.cache"
end
local raw = noctalia.readFile(base .. "/gamelauncher/games.json")
if raw then
local parsed = noctalia.json.decode(raw)
if type(parsed) == "table" and #parsed > 0 then
games = parsed
return true
end
end
return false
end
local function ensureGames(cb)
local function runScan()
local ok = noctalia.runAsync(binary .. getRunnerFlags() .. " --force", function(res)
if res.exitCode == 0 and res.stdout and #res.stdout > 0 then
local parsed, err = noctalia.json.decode(res.stdout)
if parsed then
games = parsed
ready = true
end
end
cb()
end)
if not ok then cb() end
local function filterRows(text)
local lower = noctalia.string.trim(text):lower()
local results = {}
for _, g in ipairs(games) do
if g.name and g.runner and g.name:lower():find(lower, 1, true) and isRunnerEnabled(g.runner) then
local meta = { steam = { glyph = "brand-steam", color = "steam" }, lutris = { glyph = "device-gamepad", color = "warning" }, heroic = { glyph = "app-window", color = "heroic" } }
local m = meta[g.runner] or { glyph = "app-window", color = "on_surface" }
table.insert(results, {
id = g.id,
title = g.name,
subtitle = "Launch via " .. g.runner,
glyph = m.glyph,
})
end
end
if ready then
cb()
return
if #results == 0 then
if #games == 0 then
return {
statusRow("No games found", "Open the Game Launcher panel to scan your games first.", "app-window"),
}
end
return {
statusRow("No games found", "Nothing matches \"" .. text .. "\". Try a different name.", "app-window"),
}
end
if not noctalia.fileExists(binary) then
local ok = noctalia.runAsync("cc -o " .. binary .. " " .. cSource .. " -lsqlite3", function(res)
if res.exitCode == 0 then
runScan()
else
cb()
end
end)
if not ok then cb() end
return
end
runScan()
return results
end
pcall(function()
noctalia.state.watch("games", function(v)
if type(v) == "table" then
games = v
if lastQuery ~= "" then
launcher.setResults(lastQuery, filterRows(lastQuery))
end
end
end)
end)
function onQuery(text)
lastQuery = text
if text == "" then
launcher.setResults(text, {
{ id = "hint", title = "Type a game name to search", glyph = "device-gamepad-2" },
statusRow("Type a game name to search", "Searches Steam, Lutris, and Heroic.", "device-gamepad-2"),
})
return
end
ensureGames(function()
local lower = text:lower()
local results = {}
for _, g in ipairs(games) do
if g.name:lower():find(lower, 1, true) and isRunnerEnabled(g.runner) then
local meta = { steam = { glyph = "brand-steam", color = "steam" }, lutris = { glyph = "device-gamepad", color = "warning" }, heroic = { glyph = "app-window", color = "heroic" } }
local m = meta[g.runner] or { glyph = "app-window", color = "on_surface" }
table.insert(results, {
id = g.id,
title = g.name,
subtitle = "Launch via " .. g.runner,
glyph = m.glyph,
})
end
end
launcher.setResults(text, results)
end)
if not loadGames() then
launcher.setResults(text, {
statusRow("No games loaded", "Open the Game Launcher panel first so it can scan your games.", "device-gamepad-2"),
})
return
end
launcher.setResults(text, filterRows(text))
end
local function isValidProtocol(cmd)
@@ -87,6 +101,7 @@ local function isValidProtocol(cmd)
end
function onActivate(id)
if id == "" then return end
for _, g in ipairs(games) do
if g.id == id and g.run_command and #g.run_command > 0 and isValidProtocol(g.run_command) then
noctalia.runAsync('xdg-open "' .. g.run_command .. '"')