Manual-mode reordering now uses declarative drag-and-drop (ui.dragSource / ui.dropZone, plugin_api 5) instead of the two-click grip; also folds in the 0.0.8 crash-loop fix (strike() gated on utf8.len) and an onExit autosave flush. Translation keys nested for the validator. Co-authored-by: nightwatch75 <nightwatch75@users.noreply.github.com> Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
667 lines
21 KiB
Luau
667 lines
21 KiB
Luau
--!nonstrict
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-- To Do — a prioritised task list in an attached panel.
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--
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-- A task is { id, text, priority, done }. The whole list is persisted to
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-- <todo_folder>/todo.json (noctalia.json) as an object { version, sort, tasks }:
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-- `tasks` is the array — ALWAYS in manual order — and `sort` records the chosen
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-- display mode. A legacy plain-array file is still read (treated as manual
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-- order, sort defaulting to "priority"). Empty (blank-text) tasks are never
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-- written: they only exist transiently while being entered.
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--
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-- Ordering has two modes, switched from a header toggle. `items` (and the disk
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-- array) hold the manual order in both; priority mode is a VIEW — a stable sort
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-- applied at render time only — so switching modes never rewrites the user's
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-- manual order:
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-- * "priority" — rows display sorted important → medium → low; equal-priority
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-- rows keep their manual relative order. No drag handles are shown.
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-- * "manual" — the stored order is shown verbatim. A ☰ grip on each row
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-- drags it to a new position (declarative drag-and-drop, plugin_api >= 5):
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-- grab the grip and drop onto one of the thin insertion zones between rows.
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-- Changing a priority only recolours the chip and never moves the row.
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--
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-- Interaction: a row is a static line by default. Click its text or the pencil
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-- button to edit; press Enter or the ✓ button to commit back to the static
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-- line. The coloured chip cycles the priority (a legend at the foot of the
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-- panel maps each colour to its category). The ☐/☑ button toggles done, which
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-- strikes the text through. A header trash button deletes every done row after
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-- an inline confirmation strip (confirm/cancel) — the plugin UI has no dialog
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-- primitive. No external commands are run.
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--
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-- The bar widget (todo.luau) lights its glyph while the panel is open via the
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-- shared "todo_open" state; it reads todo.json itself for the pending count.
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local PRIORITIES = { "important", "medium", "low" }
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local RANK = { important = 1, medium = 2, low = 3 }
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local COLORS = { important = "#e06c75", medium = "#e5c07b", low = "#98c379" }
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local FILE_NAME = "todo.json"
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local AUTOSAVE_IDLE_TICKS = 2 -- 1s panel ticks with no edits before a flush
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local DRAG_TYPE = "todo-row" -- drag identifier matched by the row drop zones
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local items = {} -- array, ALWAYS in manual order (priority mode sorts a copy for display)
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local nextId = 1 -- monotonic id source (identity only, not a sort key)
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local folder = ""
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local filePath = ""
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local dirty = false -- unsaved inline text edits
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local idleTicks = 0
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local editingId = nil -- id of the row currently in edit mode (at most one)
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local loaded = false -- guard so an early save() can never truncate the file
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local sortMode = "priority" -- "priority" (auto sort) or "manual" (drag reorder)
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local confirmingClear = false -- header trash pressed, awaiting confirm/cancel
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local render
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-- Per-row callbacks need distinct global names; the reconciler dispatches
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-- callbacks by name only. getfenv() is the script environment lua_getglobal
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-- reads from, so assigning into it defines the callback the host will find.
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-- Keyed by the stable id, so a callback stays valid as rows reorder.
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local env = getfenv()
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local function rowCallback(prefix, id, fn)
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local name = prefix .. "_" .. id
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env[name] = fn
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return name
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end
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local function tr(key, args)
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return noctalia.tr(key, args)
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end
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local function isBlank(text)
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return noctalia.string.trim(text or "") == ""
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end
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local function todoFolder()
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local dir = noctalia.getConfig("todo_folder")
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if dir == nil or dir == "" then
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dir = noctalia.expandPath("~/Documents/Todo")
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else
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dir = noctalia.expandPath(dir)
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end
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return (dir:gsub("/+$", ""))
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end
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-- Overlay every character with U+0336 (combining long stroke) so a plain label
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-- renders struck through — labels/buttons have no line-through prop.
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-- utf8.codes THROWS on invalid UTF-8, and render() would re-raise it on every
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-- frame until the host disables the plugin; utf8.len returns nil instead, so
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-- gate on it and fall back to the plain text (the ☑ still marks it done).
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local function strike(text)
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if text == "" or utf8.len(text) == nil then
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return text
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end
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local out = {}
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for _, code in utf8.codes(text) do
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table.insert(out, utf8.char(code))
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table.insert(out, "\u{0336}")
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end
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return table.concat(out)
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end
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local function normalizePriority(value)
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return RANK[value] ~= nil and value or "medium"
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end
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-- The rows to render, in display order. `items` itself is never reordered by
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-- priority mode: it sorts a COPY (stable by priority via decorate-by-index, so
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-- equal-priority rows keep their manual relative order). Keeping the sort out
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-- of the model is what preserves the manual order across mode switches.
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local function displayItems()
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if sortMode ~= "priority" then
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return items
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end
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local decorated = {}
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for index, item in ipairs(items) do
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decorated[index] = { item = item, index = index }
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end
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table.sort(decorated, function(a, b)
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local ra, rb = RANK[a.item.priority], RANK[b.item.priority]
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if ra ~= rb then
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return ra < rb
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end
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return a.index < b.index -- stable: keep the manual within-priority order
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end)
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local sorted = {}
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for index, entry in ipairs(decorated) do
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sorted[index] = entry.item
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end
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return sorted
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end
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local function findItem(id)
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for _, item in ipairs(items) do
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if item.id == id then
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return item
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end
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end
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return nil
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end
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local function removeItem(id)
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for i, item in ipairs(items) do
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if item.id == id then
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table.remove(items, i)
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return true
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end
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end
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return false
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end
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local function load()
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items = {}
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nextId = 1
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sortMode = "priority"
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local raw = noctalia.readFile(filePath)
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if raw ~= nil and raw ~= "" then
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local decoded = noctalia.json.decode(raw)
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local list = nil
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if type(decoded) == "table" then
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-- Object form { version, sort, tasks }; a legacy plain array has no
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-- `tasks` key and is read as-is (manual order, priority sort).
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if decoded.tasks ~= nil then
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if decoded.sort == "manual" or decoded.sort == "priority" then
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sortMode = decoded.sort
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end
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list = decoded.tasks
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else
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list = decoded
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end
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end
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if type(list) == "table" then
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for _, entry in ipairs(list) do
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if type(entry) == "table" then
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local id = tonumber(entry.id) or nextId
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table.insert(items, {
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id = id,
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text = type(entry.text) == "string" and entry.text or "",
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priority = normalizePriority(entry.priority),
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done = entry.done == true,
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})
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if id >= nextId then
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nextId = id + 1
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end
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end
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end
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end
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end
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-- The on-disk order IS the manual order; priority mode sorts at render time.
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loaded = true
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end
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local function save()
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if not loaded then
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return -- never write before the first load reads what is on disk
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end
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-- Blank tasks are in-progress placeholders; they never reach disk.
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local toStore = {}
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for _, item in ipairs(items) do
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if not isBlank(item.text) then
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table.insert(toStore, item)
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end
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end
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local encoded = noctalia.json.encode({ version = 2, sort = sortMode, tasks = toStore }, true)
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if encoded == nil then
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return
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end
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local ok, err = noctalia.writeFile(filePath, encoded)
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if not ok then
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noctalia.notifyError(tr("title"), err or tr("save_failed"))
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return
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end
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dirty = false
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end
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local function addItem()
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local item = { id = nextId, text = "", priority = "medium", done = false }
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nextId += 1
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-- Appended at the foot of the manual order; the priority view shows it at
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-- the foot of its group.
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table.insert(items, item)
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editingId = item.id -- new task opens straight into edit mode
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render()
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end
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local function deleteItem(id)
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removeItem(id)
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if editingId == id then
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editingId = nil
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end
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save()
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render()
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end
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local function enterEdit(id)
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-- Leaving a still-blank row behind (e.g. a just-added task) would strand an
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-- empty line; drop it as we move focus elsewhere.
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if editingId ~= nil and editingId ~= id then
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local prev = findItem(editingId)
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if prev ~= nil and isBlank(prev.text) then
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removeItem(editingId)
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end
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end
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editingId = id
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render()
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end
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local function commitEdit(id, value)
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local item = findItem(id)
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if item == nil then
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return
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end
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item.text = value
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editingId = nil
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if isBlank(item.text) then
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removeItem(id) -- committing a blank task discards it
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end
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save()
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render()
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end
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local function toggleDone(id)
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local item = findItem(id)
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if item ~= nil then
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item.done = not item.done
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save()
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render()
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end
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end
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local function cyclePriority(id)
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local item = findItem(id)
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if item ~= nil then
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-- important → medium → low → important. The manual position is
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-- untouched; the priority view re-sorts on render.
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item.priority = PRIORITIES[(RANK[item.priority] % #PRIORITIES) + 1]
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save()
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render()
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end
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end
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-- Switch ordering mode. Only the `sort` choice is persisted — the task array
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-- is never rewritten, so the manual order survives any number of round trips
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-- through priority mode.
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local function setSortMode(mode)
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if mode ~= "manual" and mode ~= "priority" then
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return
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end
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sortMode = mode
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save()
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render()
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end
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-- Move task `id` to sit at manual position `insertAt` (1-based, in `items`).
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-- The insertion zones number the gaps 1..#items+1, so `insertAt` is where the
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-- row lands before removing itself; drop onto its own gap is a no-op. Only
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-- reachable in manual mode, where the render order IS the `items` order.
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local function moveItemTo(id, insertAt)
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local fromIndex = nil
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for i, item in ipairs(items) do
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if item.id == id then
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fromIndex = i
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break
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end
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end
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if fromIndex == nil or type(insertAt) ~= "number" then
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return
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end
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local moved = table.remove(items, fromIndex)
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-- Removing the row shifts every later gap down by one.
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if fromIndex < insertAt then
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insertAt -= 1
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end
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insertAt = math.max(1, math.min(insertAt, #items + 1))
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table.insert(items, insertAt, moved)
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save()
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render()
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end
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local function doneCount()
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local n = 0
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for _, item in ipairs(items) do
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if item.done then
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n += 1
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end
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end
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return n
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end
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-- Remove every done row (the header trash, after confirmation). Editing state
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-- pointing at a removed row is dropped with it.
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local function clearDone()
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local kept = {}
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for _, item in ipairs(items) do
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if not item.done then
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table.insert(kept, item)
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end
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end
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if #kept ~= #items then
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items = kept
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if editingId ~= nil and findItem(editingId) == nil then
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editingId = nil
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end
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save()
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end
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confirmingClear = false
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render()
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end
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local function taskRow(item)
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local id = item.id
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local editing = editingId == id
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-- Manual mode only: a ☰ grip that drags the whole row to a new position.
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-- The grip is a drag source holding the glyph, but previewAncestor = 1
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-- makes the drag ghost the whole row and liftFromLayout pulls the row out
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-- of the list while it moves; the thin insertion zones between rows are the
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-- drop targets. Same glyph noctalia's own bar reorder uses ("menu-2").
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local grip = nil
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if sortMode == "manual" then
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grip = ui.dragSource({
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key = "grip-" .. id,
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dragType = DRAG_TYPE,
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payload = tostring(id),
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previewAncestor = 1,
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liftFromLayout = true,
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width = 24,
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height = 24,
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align = "center",
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justify = "center",
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tooltip = tr("tip_grip"),
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}, {
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ui.glyph({ name = "menu-2", size = 14, color = "on_surface_variant" }),
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})
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end
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local chip = ui.box({
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-- priority in the key so the retained box picks up the new fill colour
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key = "chip-" .. id .. "-" .. item.priority,
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width = 16,
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height = 16,
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radius = 4,
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fill = COLORS[item.priority],
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onClick = rowCallback("todoPrio", id, function()
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cyclePriority(id)
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end),
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})
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local children = {}
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if grip ~= nil then
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table.insert(children, grip)
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end
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table.insert(children, chip)
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if editing then
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table.insert(children, ui.input({
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key = "text-" .. id,
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value = item.text,
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placeholder = tr("placeholder"),
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focus = true,
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flexGrow = 1,
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onChange = rowCallback("todoText", id, function(value)
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item.text = value
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dirty = true
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idleTicks = 0
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end),
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onSubmit = rowCallback("todoSubmit", id, function(value)
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commitEdit(id, value)
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end),
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}))
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-- ✓ commits the edit, mirroring Enter.
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table.insert(children, ui.button({
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glyph = "check",
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variant = "primary",
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tooltip = tr("tip_commit"),
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onClick = rowCallback("todoOk", id, function()
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commitEdit(id, item.text)
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end),
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}))
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else
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-- Static text; clicking it re-opens the editor ("press on the text").
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table.insert(children, ui.button({
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key = "view-" .. id,
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text = item.done and strike(item.text) or item.text,
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variant = "ghost",
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contentAlign = "start",
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flexGrow = 1,
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onClick = rowCallback("todoEdit", id, function()
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enterEdit(id)
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end),
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}))
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-- Done toggle: strikes the text through.
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table.insert(children, ui.button({
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glyph = item.done and "square-check" or "square",
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variant = "ghost",
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tooltip = tr(item.done and "tip_undone" or "tip_done"),
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onClick = rowCallback("todoDone", id, function()
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toggleDone(id)
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end),
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}))
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-- Explicit edit affordance next to the row.
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table.insert(children, ui.button({
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glyph = "pencil",
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variant = "ghost",
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tooltip = tr("tip_edit"),
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onClick = rowCallback("todoPencil", id, function()
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enterEdit(id)
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end),
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}))
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end
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table.insert(children, ui.button({
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glyph = "trash",
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variant = "ghost",
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tooltip = tr("tip_delete"),
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onClick = rowCallback("todoDel", id, function()
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deleteItem(id)
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end),
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}))
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return ui.row({
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-- edit/done/mode state flips the row's controls; key it to recreate cleanly
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key = "row-"
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.. id
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.. (editing and "-edit" or "-view")
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.. (item.done and "-done" or "")
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.. (sortMode == "manual" and "-m" or ""),
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gap = 8,
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align = "center",
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}, children)
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end
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-- A footer legend mapping each chip colour to its category.
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local function legendEntry(priority)
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return ui.row({ gap = 6, align = "center" }, {
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ui.box({ width = 12, height = 12, radius = 3, fill = COLORS[priority] }),
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ui.label({ text = tr("prio_" .. priority), fontSize = 11, color = "on_surface_variant" }),
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})
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end
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-- A thin drop target in the gap before manual-order row `index` (and one past
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-- the end, at #items+1). expandOnDrag opens a row-height gap where the dragged
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-- row will land; hitSlop makes the 3px line reachable from the rows around it.
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local function insertionZone(index)
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return ui.dropZone({
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key = "gap-" .. index,
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accepts = { DRAG_TYPE },
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value = tostring(index),
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onDrop = "onTodoDrop",
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height = 3,
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radius = 6,
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expandOnDrag = true,
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hitSlop = 28,
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})
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end
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render = function()
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-- Ordering toggle: shows the current mode and flips it. "menu-2" (the grip
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-- glyph) for manual, "palette" for the colour/priority sort.
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local sortToggle = ui.button({
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key = "header-sort-" .. sortMode,
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glyph = sortMode == "manual" and "menu-2" or "palette",
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text = sortMode == "manual" and tr("sort_manual") or tr("sort_priority"),
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variant = "ghost",
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tooltip = tr("tip_sort"),
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onClick = "onSortToggle",
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})
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-- With nothing done the trash has nothing to clear; keep it visible but
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-- disabled, and fold away a confirmation left open while the last done
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-- row was toggled back.
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local done = doneCount()
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if done == 0 then
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confirmingClear = false
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end
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local header = ui.row({ align = "center", gap = 8 }, {
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ui.label({ text = tr("title"), fontSize = 16, fontWeight = "bold", color = "on_surface", flexGrow = 1 }),
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|
sortToggle,
|
|
ui.button({
|
|
key = "header-clear-done" .. (done == 0 and "-off" or ""),
|
|
glyph = "trash",
|
|
variant = "ghost",
|
|
enabled = done > 0,
|
|
tooltip = tr("tip_clear_done"),
|
|
onClick = "onClearDone",
|
|
}),
|
|
ui.button({ key = "header-add", glyph = "plus", variant = "primary", tooltip = tr("tip_add"), onClick = "onAdd" }),
|
|
ui.button({ key = "header-close", glyph = "close", variant = "ghost", tooltip = tr("tip_close"), onClick = "onClosePanel" }),
|
|
})
|
|
|
|
-- Confirmation strip for the header trash: the question plus an explicit
|
|
-- destructive confirm and a cancel, in place of a modal (the plugin UI has
|
|
-- no dialog primitive).
|
|
local confirmStrip = nil
|
|
if confirmingClear then
|
|
confirmStrip = ui.row({ key = "confirm-clear", gap = 8, align = "center" }, {
|
|
ui.label({ text = tr("clear_done_confirm"), color = "on_surface", flexGrow = 1 }),
|
|
ui.button({ text = tr("clear_done_yes"), variant = "destructive", onClick = "onClearDoneConfirm" }),
|
|
ui.button({ text = tr("clear_done_no"), variant = "ghost", onClick = "onClearDoneCancel" }),
|
|
})
|
|
end
|
|
|
|
local legend = ui.column({ gap = 8 }, {
|
|
ui.separator({}),
|
|
ui.row({ gap = 16, align = "center", justify = "center" }, {
|
|
legendEntry("important"),
|
|
legendEntry("medium"),
|
|
legendEntry("low"),
|
|
}),
|
|
})
|
|
|
|
local body
|
|
if #items == 0 then
|
|
body = ui.column({ flexGrow = 1, align = "center", justify = "center" }, {
|
|
ui.label({ text = tr("empty"), color = "on_surface_variant" }),
|
|
})
|
|
else
|
|
local rows = {}
|
|
-- Manual mode interleaves an insertion zone before each row (and one
|
|
-- after the last) so a drag can land in any gap. In manual mode the
|
|
-- render order IS the items order, so gap N targets items index N.
|
|
local manual = sortMode == "manual"
|
|
for index, item in ipairs(displayItems()) do
|
|
if manual then
|
|
table.insert(rows, insertionZone(index))
|
|
end
|
|
table.insert(rows, taskRow(item))
|
|
end
|
|
if manual then
|
|
table.insert(rows, insertionZone(#items + 1))
|
|
end
|
|
body = ui.scroll({ flexGrow = 1, gap = 6 }, rows)
|
|
end
|
|
|
|
local parts = { header }
|
|
if confirmStrip ~= nil then
|
|
table.insert(parts, confirmStrip)
|
|
end
|
|
table.insert(parts, body)
|
|
table.insert(parts, legend)
|
|
panel.render(ui.column({ flexGrow = 1, gap = 12, align = "stretch" }, parts))
|
|
end
|
|
|
|
function onOpen(_context)
|
|
folder = todoFolder()
|
|
filePath = folder .. "/" .. FILE_NAME
|
|
local ok, err = noctalia.mkdirAll(folder)
|
|
if not ok then
|
|
noctalia.notifyError(tr("title"), err or "")
|
|
end
|
|
load()
|
|
editingId = nil
|
|
confirmingClear = false
|
|
dirty = false
|
|
idleTicks = 0
|
|
panel.setWantsSecondTicks(true)
|
|
noctalia.state.set("todo_open", true)
|
|
render()
|
|
end
|
|
|
|
function onClose()
|
|
editingId = nil
|
|
confirmingClear = false
|
|
if dirty then
|
|
save()
|
|
end
|
|
noctalia.state.set("todo_open", false)
|
|
end
|
|
|
|
-- Fires on every teardown (shutdown and reload), even paths that skip onClose;
|
|
-- flush a pending inline edit so it is never lost.
|
|
function onExit()
|
|
if dirty then
|
|
save()
|
|
end
|
|
end
|
|
|
|
function onConfigChanged()
|
|
if dirty then
|
|
save()
|
|
end
|
|
folder = todoFolder()
|
|
filePath = folder .. "/" .. FILE_NAME
|
|
noctalia.mkdirAll(folder)
|
|
editingId = nil
|
|
confirmingClear = false
|
|
load()
|
|
render()
|
|
end
|
|
|
|
function update()
|
|
if dirty then
|
|
idleTicks += 1
|
|
if idleTicks >= AUTOSAVE_IDLE_TICKS then
|
|
save()
|
|
end
|
|
end
|
|
end
|
|
|
|
function onAdd()
|
|
addItem()
|
|
end
|
|
|
|
function onSortToggle()
|
|
setSortMode(sortMode == "manual" and "priority" or "manual")
|
|
end
|
|
|
|
-- Drop callback for the insertion zones (declarative drag-and-drop). payload is
|
|
-- the dragged row's id as text, value the target gap index as text.
|
|
function onTodoDrop(payload, value)
|
|
moveItemTo(tonumber(payload), tonumber(value))
|
|
end
|
|
|
|
function onClearDone()
|
|
confirmingClear = true
|
|
render()
|
|
end
|
|
|
|
function onClearDoneConfirm()
|
|
clearDone()
|
|
end
|
|
|
|
function onClearDoneCancel()
|
|
confirmingClear = false
|
|
render()
|
|
end
|
|
|
|
function onClosePanel()
|
|
panel.close()
|
|
end
|