Files
community-plugins/hassio/panel.luau
T

822 lines
28 KiB
Luau

--!nonstrict
local haUrlRaw = noctalia.getConfig("ha_url")
local haToken = noctalia.getConfig("ha_token")
local entityStates = {}
local status = "unconfigured"
local expandedEntityId = nil
local sliderDraft = {}
local sliderDirty = {}
local pendingToggle = {}
local pendingSince = {} -- entity_id -> os.clock() when toggle was requested
local PENDING_TIMEOUT_SECONDS = 8
local view = "list" -- "list" | "browser"
local allEntities = {}
local browserLoading = false
local browserLoadingSince = nil
local browserFailed = false
local BROWSER_TIMEOUT_SECONDS = 20
local MAX_BROWSER_ROWS = 200
local searchText = ""
local monitoredEntities = {} -- current monitored list (owned here, saved to file)
local panelOpenCount = 0
local function getCleanUrl()
if type(haUrlRaw) ~= "string" then return "" end
return (haUrlRaw:gsub("/$", ""))
end
local function tr(key, subst)
return noctalia.tr("panel." .. key, subst)
end
local function getStatusText()
if status == "connected" then
return noctalia.tr("widget.status_connected")
elseif status == "connecting" then
return noctalia.tr("widget.status_connecting")
elseif status == "disconnected" then
return noctalia.tr("widget.status_disconnected")
elseif status == "unreachable" then
return noctalia.tr("widget.status_unreachable")
elseif status == "auth_failed" then
return noctalia.tr("widget.status_auth_failed")
else
return noctalia.tr("widget.status_unconfigured")
end
end
local function getCleanToken()
if type(haToken) ~= "string" then return "" end
return haToken:gsub("^%s+", ""):gsub("%s+$", "")
end
local function haPost(path, body, onFailure)
local url = getCleanUrl()
local cleanToken = getCleanToken()
if not url or url == "" or cleanToken == "" then
if onFailure then onFailure() end
return
end
local encodedBody = noctalia.json.encode(body)
noctalia.http({
url = url .. path,
method = "POST",
headers = {
"Authorization: Bearer " .. cleanToken,
"Content-Type: application/json",
},
body = encodedBody,
}, function(response: HttpResponse)
local httpStatus = response and response.status or 0
if httpStatus >= 200 and httpStatus < 300 then return end
noctalia.log("Home Assistant rejected " .. path .. ": status " .. tostring(httpStatus))
if onFailure then onFailure() end
end)
end
local function callService(domain, service, entityId, onFailure)
haPost("/api/services/" .. domain .. "/" .. service, { entity_id = entityId }, onFailure)
end
local MANAGED_ENTITIES_FILE = "managed_entities.json"
local function managedEntitiesPath()
local dataDir, dirErr = noctalia.pluginDataDir()
if not dataDir then
noctalia.log("Cannot resolve plugin data dir: " .. (dirErr or "unknown"))
return nil
end
return dataDir .. "/" .. MANAGED_ENTITIES_FILE
end
local function loadMonitoredEntities()
local path = managedEntitiesPath()
local data = path and noctalia.readFile(path)
if data and data ~= "" then
local parsed = noctalia.json.decode(data)
if type(parsed) == "table" then
monitoredEntities = parsed
return
end
end
monitoredEntities = {}
end
local function saveMonitoredEntities()
local path = managedEntitiesPath()
if not path then
noctalia.notifyError(noctalia.tr("shortcut.title"), tr("save_failed_no_data_dir"))
return
end
local encodedEntities = noctalia.json.encode(monitoredEntities)
local ok, writeErr = noctalia.writeFile(path, encodedEntities)
if not ok then
noctalia.log("Failed to save managed entities: " .. (writeErr or "unknown"))
noctalia.notifyError(noctalia.tr("shortcut.title"), tr("save_failed"))
return
end
noctalia.state.set("entities_override", monitoredEntities)
noctalia.state.set("command", "reload_entities")
end
local function isPinned(entityId)
for _, eid in ipairs(monitoredEntities) do
if eid == entityId then return true end
end
return false
end
local function toggleBrowserPin(entityId)
if not entityId then return end
local newList, found = {}, false
for _, eid in ipairs(monitoredEntities) do
if eid == entityId then found = true
else table.insert(newList, eid) end
end
if not found then table.insert(newList, entityId) end
monitoredEntities = newList
saveMonitoredEntities()
render()
end
-- /api/states is megabytes on a large instance and decoding it overruns the host's
-- per-callback CPU budget. The tab and newline outside the {{ }} are the record
-- separators; the ones inside replace() are escapes for Jinja to interpret.
local ENTITY_LIST_TEMPLATE =
"{% for s in states %}{{ s.entity_id }}\t{{ s.name | replace('\\t',' ') | replace('\\n',' ') }}\n{% endfor %}"
-- Same shape minus the friendly names, for instances that reject the template above.
local ENTITY_ID_TEMPLATE =
"{% for s in states %}{{ s.entity_id }}\n{% endfor %}"
local MAX_ENTITY_ID_LENGTH = 255
local MAX_FRIENDLY_NAME_LENGTH = 255
-- Comfortably past id + name, so a record is never cut short by it.
local MAX_RECORD_SCAN = 1024
-- Scans with plain string.find only. A Lua pattern such as "([^\t\n]+)\t" backtracks
-- through every separator-free byte and gmatch then restarts one byte later, so a
-- response that lost its tabs costs O(bytes^2) inside a single uninterruptible C call:
-- seconds of CPU, which the host kills for overrunning the callback budget.
local function parseEntityList(body)
local list = {}
local len = #body
-- Without any newline the whole body is one record, so a space is not a separator.
local splitOnSpace = string.find(body, "\n", 1, true) ~= nil
local pos = 1
while pos <= len do
local eol = string.find(body, "\n", pos, true) or (len + 1)
local lineEnd = eol - 1
if string.sub(body, lineEnd, lineEnd) == "\r" then lineEnd -= 1 end
-- Searching the body itself would re-scan to the far end on every separator-less
-- line, which is the quadratic behaviour this parser exists to avoid.
local record = string.sub(body, pos, math.min(lineEnd, pos + MAX_RECORD_SCAN - 1))
local sep = string.find(record, "\t", 1, true)
if not sep and splitOnSpace then sep = string.find(record, " ", 1, true) end
local entityId = sep and string.sub(record, 1, sep - 1) or record
local dot = string.find(entityId, ".", 1, true)
if dot and dot > 1 and dot < #entityId and #entityId <= MAX_ENTITY_ID_LENGTH then
local name = sep and string.sub(record, sep + 1) or ""
if #name > MAX_FRIENDLY_NAME_LENGTH then name = string.sub(name, 1, MAX_FRIENDLY_NAME_LENGTH) end
table.insert(list, {
entity_id = entityId,
friendly_name = name ~= "" and name or entityId,
domain = string.sub(entityId, 1, dot - 1),
})
end
pos = eol + 1
end
return list
end
-- HA iterates `states` in entity_id order, so this is normally just the linear check.
local function sortEntitiesIfNeeded(list)
for i = 2, #list do
if list[i].entity_id < list[i - 1].entity_id then
table.sort(list, function(a, b) return a.entity_id < b.entity_id end)
return
end
end
end
local function finishBrowserLoad(list, failed)
allEntities = list
browserLoading = false
browserLoadingSince = nil
browserFailed = failed == true
render()
end
-- /api/states on a large instance decodes for longer than one callback is allowed to
-- run, so the conversion is resumable: whatever is left over is finished by update(),
-- which gets a fresh budget on every tick.
local pendingStates = nil
local pendingList = nil
local pendingCursor = 1
local STATES_PER_TICK = 1000
local function consumePendingStates()
local states = pendingStates
if states == nil then return end
if type(states) ~= "table" then
pendingStates = nil
pendingList = nil
noctalia.log("Could not list entities: /api/states was not decodable")
finishBrowserLoad({}, true)
return
end
local list = pendingList
local total = #states
local i = pendingCursor
local last = math.min(i + STATES_PER_TICK - 1, total)
while i <= last do
local s = states[i]
local entityId = type(s) == "table" and s.entity_id or nil
if type(entityId) == "string" then
local attrs = s.attributes
local dot = string.find(entityId, ".", 1, true)
table.insert(list, {
entity_id = entityId,
friendly_name = (type(attrs) == "table" and attrs.friendly_name) or entityId,
domain = dot and string.sub(entityId, 1, dot - 1) or entityId,
})
end
i += 1
-- Kept in step with `list` so an aborted chunk resumes without duplicating.
pendingCursor = i
end
if i > total then
-- Cleared only once the sort is through, so an abort here retries next tick.
sortEntitiesIfNeeded(list)
pendingStates = nil
pendingList = nil
finishBrowserLoad(list)
end
end
-- Continues an already-started load, so it deliberately doesn't re-check browserLoading.
local function fetchAllEntitiesFromStates()
local cleanToken = getCleanToken()
local url = getCleanUrl()
noctalia.http({
url = url .. "/api/states",
headers = {
"Authorization: Bearer " .. cleanToken,
}
}, function(response: HttpResponse)
local httpStatus = response and response.status or 0
local body = response and response.body or ""
if httpStatus < 200 or httpStatus >= 300 or body == "" then
noctalia.log("Could not list entities: /api/states returned " .. tostring(httpStatus))
finishBrowserLoad({}, true)
return
end
local states = noctalia.json.decode(body)
-- Nothing but plain assignments may sit between the decode and here. The decode
-- alone can outlast the budget, and the host only aborts at the next call or
-- loop instruction, so these stores still commit and update() can take over.
pendingStates = states
pendingList = {}
pendingCursor = 1
consumePendingStates()
end)
end
-- Continues an already-started load, so it deliberately doesn't re-check browserLoading.
local function fetchAllEntitiesFromTemplate(template, label, onUnusable)
local cleanToken = getCleanToken()
local url = getCleanUrl()
noctalia.http({
url = url .. "/api/template",
method = "POST",
headers = {
"Authorization: Bearer " .. cleanToken,
"Content-Type: application/json",
},
body = noctalia.json.encode({ template = template }),
}, function(response: HttpResponse)
local httpStatus = response and response.status or 0
local body = response and response.body or ""
if httpStatus < 200 or httpStatus >= 300 or body == "" then
noctalia.log(label .. " template unavailable (status " .. tostring(httpStatus) .. ")")
onUnusable()
return
end
local list = parseEntityList(body)
if #list == 0 then
-- The preview is what tells us how a given instance actually answers.
local preview = string.gsub(string.sub(body, 1, 120), "%c", ".")
noctalia.log(label .. " template returned nothing usable (" .. #body
.. " bytes, starts with: " .. preview .. ")")
onUnusable()
return
end
sortEntitiesIfNeeded(list)
finishBrowserLoad(list)
end)
end
local function fetchAllEntities()
if browserLoading then return end
pendingStates = nil
pendingList = nil
local cleanToken = getCleanToken()
local url = getCleanUrl()
if not url or url == "" or cleanToken == "" then
allEntities = {}
browserLoading = false
browserLoadingSince = nil
render()
return
end
browserLoading = true
browserLoadingSince = os.clock()
browserFailed = false
render()
-- Cheapest source first. The id-only template needs no filters and no `name`
-- attribute, so it still answers on instances where the full one doesn't, and
-- /api/states is only reached when neither template works.
fetchAllEntitiesFromTemplate(ENTITY_LIST_TEMPLATE, "Entity list", function()
fetchAllEntitiesFromTemplate(ENTITY_ID_TEMPLATE, "Entity id", fetchAllEntitiesFromStates)
end)
end
local function initDraft(entityId)
if sliderDraft[entityId] then return end
local e = entityStates[entityId]
local ct = e and e.color_temp or -1
local ctKelvin
if ct > 500 then ctKelvin = math.floor(ct + 0.5)
elseif ct > 0 then ctKelvin = math.floor(1000000 / ct + 0.5)
else ctKelvin = 4000 end
sliderDraft[entityId] = {
brightness = e and (e.brightness > 0 and e.brightness or 255) or 255,
color_temp = ctKelvin,
hue = e and (e.hue or 0) or 0,
}
end
local function markDirty(key)
if not expandedEntityId then return end
if not sliderDirty[expandedEntityId] then sliderDirty[expandedEntityId] = {} end
sliderDirty[expandedEntityId][key] = true
end
local function clearPending(entityId)
pendingToggle[entityId] = nil
pendingSince[entityId] = nil
end
local function isPendingTimedOut(entityId, now)
local startedAt = pendingSince[entityId]
if not startedAt then return false end
return (now or os.clock()) - startedAt >= PENDING_TIMEOUT_SECONDS
end
local function reconcilePending(now)
local changed = false
for entityId, expected in pairs(pendingToggle) do
local real = entityStates[entityId]
if not real or real.state == expected or isPendingTimedOut(entityId, now) then
clearPending(entityId)
changed = true
end
end
return changed
end
local function actEntity(eid)
local entity = entityStates[eid]
if not entity then return end
local d = entity.domain
if d == "script" then callService("script", "turn_on", eid)
elseif d == "automation" then callService("automation", "trigger", eid)
else
local newState = entity.state == "on" and "off" or "on"
pendingToggle[eid] = newState
pendingSince[eid] = os.clock()
callService(d, "toggle", eid, function()
clearPending(eid)
render()
end)
render()
end
end
local function expandEntity(eid)
if expandedEntityId == eid then
expandedEntityId = nil
else
sliderDraft[eid] = nil
sliderDirty[eid] = nil
expandedEntityId = eid
end
render()
end
function onBrightness(value)
if not expandedEntityId then return end
initDraft(expandedEntityId)
sliderDraft[expandedEntityId].brightness = math.floor((tonumber(value) or 255) + 0.5)
markDirty("brightness")
render()
end
function onColorTemp(value)
if not expandedEntityId then return end
initDraft(expandedEntityId)
sliderDraft[expandedEntityId].color_temp = math.floor((tonumber(value) or 4000) + 0.5)
markDirty("color_temp")
render()
end
function onHue(value)
if not expandedEntityId then return end
initDraft(expandedEntityId)
sliderDraft[expandedEntityId].hue = math.floor((tonumber(value) or 0) + 0.5)
markDirty("hue")
render()
end
function onApplyLight()
if not expandedEntityId then return end
local draft = sliderDraft[expandedEntityId]
local dirty = sliderDirty[expandedEntityId] or {}
local entity = entityStates[expandedEntityId]
if not draft or not entity then return end
local data = { entity_id = expandedEntityId }
if dirty.hue and entity.supports_rgb then
data.hs_color = { draft.hue, 100 }
if dirty.brightness and entity.supports_brightness then
data.brightness = draft.brightness
end
else
if dirty.brightness and entity.supports_brightness then
data.brightness = draft.brightness
end
if dirty.color_temp and entity.supports_color_temp then
data.color_temp_kelvin = draft.color_temp
end
end
if dirty.brightness or dirty.color_temp or dirty.hue then
haPost("/api/services/light/turn_on", data)
sliderDirty[expandedEntityId] = {}
end
end
function onNoop() end
function onOpenBrowser()
view = "browser"
searchText = ""
fetchAllEntities()
end
function onBackToList()
view = "list"
allEntities = {}
searchText = ""
browserFailed = false
render()
end
function onSearchChange(value)
searchText = value or ""
render()
end
local function isControllable(domain)
return domain == "light" or domain == "switch" or domain == "input_boolean"
or domain == "fan" or domain == "cover" or domain == "lock"
end
local function isSensor(domain)
return domain == "sensor" or domain == "binary_sensor" or domain == "weather" or domain == "number"
end
local function isAutomation(domain)
return domain == "automation" or domain == "script"
end
local function domainGlyph(domain)
local g = {
light = "bulb", switch = "toggle-right", input_boolean = "toggle-right",
sensor = "chart-line", binary_sensor = "activity", climate = "temperature",
cover = "door", fan = "wind", lock = "lock", media_player = "device-speaker",
weather = "cloud", automation = "robot", script = "player-play",
}
return g[domain] or "smart-home"
end
local function stateGlyph(domain, isOn)
if domain == "light" then return isOn and "bulb" or "bulb-off"
elseif domain == "switch" or domain == "input_boolean" then return isOn and "toggle-right" or "toggle-left"
elseif domain == "fan" then return isOn and "wind" or "wind-off"
elseif domain == "lock" then return isOn and "lock" or "lock-open"
elseif domain == "cover" then return isOn and "door-open" or "door"
end
return domainGlyph(domain)
end
local function entityStateLabel(entity)
if isSensor(entity.domain) then
return entity.state .. (entity.unit ~= "" and " " .. entity.unit or "")
end
if entity.domain == "light" and entity.state == "on" and entity.brightness >= 0 then
local pct = math.floor(entity.brightness / 255 * 100 + 0.5)
return tr("state_on_brightness", { percent = pct })
end
return entity.state
end
local function buildExpandedSection(entity)
local eid = entity.entity_id
initDraft(eid)
local draft = sliderDraft[eid]
local rows = {}
if entity.supports_brightness then
local bv = draft.brightness
table.insert(rows, ui.row({ align = "center", gap = 8 }, {
ui.label({ text = tr("brightness"), color = "on_surface_variant" }),
ui.slider({ min = 1, max = 255, step = 1, value = bv, onChange = "onBrightness", flexGrow = 1 }),
ui.label({ text = math.floor(bv / 255 * 100 + 0.5) .. "%" }),
}))
end
if entity.supports_color_temp then
local ctk = draft.color_temp
table.insert(rows, ui.row({ align = "center", gap = 8 }, {
ui.label({ text = tr("color_temp"), color = "on_surface_variant" }),
ui.slider({ min = 2000, max = 6500, step = 50, value = ctk, onChange = "onColorTemp", flexGrow = 1 }),
ui.label({ text = math.floor(ctk) .. "K" }),
}))
end
if entity.supports_rgb then
local hv = draft.hue
table.insert(rows, ui.row({ align = "center", gap = 8 }, {
ui.label({ text = tr("hue"), color = "on_surface_variant" }),
ui.slider({ min = 0, max = 360, step = 1, value = hv, onChange = "onHue", flexGrow = 1 }),
ui.label({ text = math.floor(hv) .. "°" }),
}))
end
if #rows == 0 then return nil end
table.insert(rows, ui.row({ justify = "end" }, {
ui.button({ glyph = "check", onClick = "onApplyLight" }),
}))
return ui.column({ gap = 8 }, rows)
end
local function buildEntityCard(entity)
local pending = pendingToggle[entity.entity_id]
local isOn = (pending or entity.state) == "on"
local domain = entity.domain
local canExpand = domain == "light"
and (entity.supports_brightness or entity.supports_color_temp or entity.supports_rgb)
local isExpanded = expandedEntityId == entity.entity_id
local expandBtn
if canExpand then
expandBtn = ui.button({
glyph = isExpanded and "chevron-up" or "chevron-down",
onClick = function() expandEntity(entity.entity_id) end,
})
end
local isPending = pending ~= nil
local iconClick = isPending and "onNoop"
or (isControllable(domain) or isAutomation(domain)) and function() actEntity(entity.entity_id) end or "onNoop"
local iconGlyph = isPending and "loader"
or isAutomation(domain) and "player-play" or stateGlyph(domain, isOn)
local rowChildren = {
ui.button({ glyph = iconGlyph, onClick = iconClick }),
ui.column({ flexGrow = 1, gap = 2 }, {
ui.label({ text = entity.friendly_name or entity.entity_id, fontWeight = "medium" }),
ui.label({ text = entityStateLabel(entity), color = "on_surface_variant", fontSize = 12 }),
}),
}
if expandBtn then table.insert(rowChildren, expandBtn) end
local cardChildren = { ui.row({ align = "center", gap = 8 }, rowChildren) }
if isExpanded then
local expanded = buildExpandedSection(entity)
if expanded then table.insert(cardChildren, expanded) end
end
return ui.column({ gap = 8 }, cardChildren)
end
local function getOrderedIds()
local ids, seen = {}, {}
for _, eid in ipairs(monitoredEntities) do
if entityStates[eid] then
table.insert(ids, eid)
seen[eid] = true
end
end
for eid in pairs(entityStates) do
if not seen[eid] then
table.insert(ids, eid)
end
end
return ids
end
local function buildListBody(ids)
if not getCleanUrl() or getCleanUrl() == "" or getCleanToken() == "" then
return ui.label({ text = tr("not_configured"), color = "on_surface_variant" })
end
if status == "auth_failed" then
return ui.label({ text = tr("auth_failed"), color = "error" })
end
if status == "connecting" then
return ui.label({ text = tr("connecting"), color = "on_surface_variant" })
end
if status == "disconnected" then
return ui.label({ text = tr("disconnected_reconnecting"), color = "error" })
end
if status == "unreachable" then
return ui.label({ text = tr("unreachable"), color = "error" })
end
if #ids == 0 then
return ui.label({
text = status == "connected"
and tr("no_entities_monitored")
or tr("status_fallback", { status = status }),
color = "on_surface_variant",
})
end
local cards = {}
for _, eid in ipairs(ids) do
table.insert(cards, buildEntityCard(entityStates[eid]))
end
return ui.scroll({ flexGrow = 1, gap = 8 }, cards)
end
local function buildBrowserBody()
if browserLoading then
return ui.label({ text = tr("loading_entities"), color = "on_surface_variant" })
end
if browserFailed then
return ui.label({ text = tr("load_entities_failed"), color = "error" })
end
if #allEntities == 0 then
return ui.label({ text = tr("no_entities_found"), color = "on_surface_variant" })
end
local q = searchText:lower()
local filtered = {}
-- A row is six UI nodes and a closure, so rendering every match on a large instance
-- overruns the callback budget on each keystroke. Nobody scrolls past a few hundred.
local truncated = false
for _, e in ipairs(allEntities) do
if q == ""
or e.entity_id:lower():find(q, 1, true)
or e.friendly_name:lower():find(q, 1, true)
then
if #filtered >= MAX_BROWSER_ROWS then
truncated = true
break
end
table.insert(filtered, e)
end
end
if #filtered == 0 then
return ui.label({ text = tr("no_entities_match"), color = "on_surface_variant" })
end
local rows = {}
for _, e in ipairs(filtered) do
local entityId = e.entity_id
local pinned = isPinned(entityId)
table.insert(rows, ui.row({ align = "center", gap = 8 }, {
ui.column({ flexGrow = 1, gap = 2 }, {
ui.label({ text = e.friendly_name, fontWeight = "medium" }),
ui.label({ text = e.entity_id, color = "on_surface_variant", fontSize = 12 }),
}),
ui.button({ glyph = pinned and "pin-filled" or "pin", onClick = function() toggleBrowserPin(entityId) end }),
}))
end
if truncated then
table.insert(rows, ui.label({
text = tr("browser_truncated", { count = MAX_BROWSER_ROWS }),
color = "on_surface_variant",
fontSize = 12,
}))
end
return ui.scroll({ flexGrow = 1, gap = 4 }, rows)
end
function render()
reconcilePending(os.clock())
if view == "browser" then
panel.render(ui.column({ flexGrow = 1, gap = 16 }, {
ui.row({ align = "center", gap = 8 }, {
ui.button({ glyph = "arrow-left", onClick = "onBackToList" }),
ui.label({ text = tr("manage_entities_title"), fontSize = 16, fontWeight = "bold", color = "primary", flexGrow = 1 }),
ui.button({ glyph = "close", onClick = "onCloseClicked" }),
}),
ui.input({ key = "entity_search", placeholder = tr("search_placeholder"), onChange = "onSearchChange" }),
buildBrowserBody(),
}))
else
local ids = getOrderedIds()
panel.render(ui.column({ flexGrow = 1, gap = 16 }, {
ui.row({ align = "center", gap = 8 }, {
ui.glyph({ name = "smart-home", size = 20, color = "primary" }),
ui.label({ text = noctalia.tr("shortcut.title"), fontSize = 16, fontWeight = "bold", color = "primary", flexGrow = 1 }),
ui.label({ text = getStatusText(), color = status == "connected" and "primary" or "on_surface_variant" }),
ui.button({ glyph = "list-search", onClick = "onOpenBrowser" }),
ui.button({ glyph = "close", onClick = "onCloseClicked" }),
}),
buildListBody(ids),
}))
end
end
function onOpen(_context)
status = noctalia.state.get("connection_status") or "unconfigured"
entityStates = noctalia.state.get("entities") or {}
loadMonitoredEntities()
panelOpenCount = panelOpenCount + 1
panel.setWantsSecondTicks(true)
noctalia.state.set("panel_open_signal", panelOpenCount)
render()
end
function onClose()
panel.setWantsSecondTicks(false)
end
function update()
local now = os.clock()
-- A load that is still converting is making progress, so it outranks the timeout.
if pendingStates ~= nil then
consumePendingStates()
return
end
if browserLoading and browserLoadingSince and (now - browserLoadingSince) > BROWSER_TIMEOUT_SECONDS then
browserLoading = false
browserLoadingSince = nil
browserFailed = true
reconcilePending(now)
render()
return
end
if reconcilePending(now) then
render()
end
end
function onCloseClicked()
panel.close()
end
noctalia.state.watch("entities", function(value)
entityStates = value or {}
reconcilePending(os.clock())
render()
end)
noctalia.state.watch("connection_status", function(value)
status = value or "unconfigured"
render()
end)