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community-plugins/arch-updater/widget.luau
T
YuutoandGitHub 3878d83c33 feat: add arch-updater plugin (#121)
* feat: add arch-updater plugin

* fix(arch-updater): declare shelled-out commands, close Flatpak ignore gap, surface real check failures

Address PR review: plugin.toml only listed pacman-contrib despite invoking
awk, sed, test, uname, pacman, sh, sudo, flatpak, xdg-open, yay and paru;
the Flatpak ignore list was enforced in the panel but not in the actual
`flatpak update`; and checkupdates/AUR/Flatpak checks piped through
awk/sed in a way that swallowed real command failures as an empty/clean
result instead of an error.

* fix(arch-updater): fix Luau long-string that broke service.luau parsing

The Flatpak ignore-filter awk snippet used a [[ ]] long bracket string,
but its own content ("skip[arr[i]] = 1") contains a literal ]] that
closed the string early, corrupting everything after it and failing
the whole file's parse (not just the Flatpak path). Switched to a
[=[ ]=] long bracket, which isn't terminated by a bare ]].
2026-07-27 23:23:15 -04:00

154 lines
5.0 KiB
Luau

--!nonstrict
-- arch-updater bar widget: pending-update badge and panel toggle.
--
-- Pure renderer over the "arch_state" the engine (service.luau) publishes.
-- Every bar showing the widget agrees on the count without running any
-- command itself. Actions go back as "arch_request" entries, so one engine
-- owns the checks and the update run no matter how many widgets exist.
--
-- Click mapping:
-- Left click: open/close the panel
-- Right click: check for updates now
--
-- No middle-click handler: the host already binds it to the widget's own
-- settings, so a callback here would be dead code.
local PANEL_ID = "yuuto/arch-updater:panel"
local REQUEST_KEY = "arch_request"
local STATE_KEY = "arch_state"
local snapshot = nil
local function tr(key, args)
return noctalia.tr(key, args)
end
local function request(action)
local prev = noctalia.state.get(REQUEST_KEY)
local nonce = (type(prev) == "table" and tonumber(prev.nonce) or 0) + 1
noctalia.state.set(REQUEST_KEY, { nonce = nonce, action = action })
end
local function pending()
return snapshot ~= nil
and snapshot.phase == "ready"
and snapshot.dismissed ~= true
and (snapshot.total or 0) > 0
end
-- "Pacman 12 · AUR (yay) 3 · Flatpak 1": non-zero sources only.
local function breakdown()
if snapshot == nil then
return ""
end
local parts = {}
local pacman = snapshot.pacman
if type(pacman) == "table" and (pacman.n or 0) > 0 then
table.insert(parts, tr("source.pacman") .. " " .. pacman.n)
end
local aur = snapshot.aur
if type(aur) == "table" and (aur.n or 0) > 0 then
local label = (aur.helper ~= nil and aur.helper ~= "") and tr("source.aur_named", { helper = aur.helper }) or tr("source.aur")
table.insert(parts, label .. " " .. aur.n)
end
local flatpak = snapshot.flatpak
if type(flatpak) == "table" and (flatpak.n or 0) > 0 then
table.insert(parts, tr("source.flatpak") .. " " .. flatpak.n)
end
return table.concat(parts, " · ")
end
local function statusLabel()
if snapshot == nil then
return tr("status_idle")
end
local phase = snapshot.phase
if phase == "missing" then
return tr("status_missing")
elseif phase == "checking" then
local current = snapshot.step
if current ~= nil and current ~= "" then
return tr("status_checking_step", { step = current })
end
return tr("status_checking")
elseif phase == "running" then
return tr("status_running")
elseif phase == "error" then
return snapshot.err or tr("status_error")
elseif phase == "clean" then
return tr("status_clean")
elseif phase == "ready" then
return noctalia.trp("status_ready", snapshot.total or 0, {})
end
return tr("status_idle")
end
local function render()
barWidget.setGlyph(noctalia.getConfig("glyph"))
local phase = snapshot ~= nil and snapshot.phase or "idle"
local reboot = snapshot ~= nil and snapshot.rebootRecommended == true
if phase == "missing" or phase == "error" then
barWidget.setGlyphColor("error")
elseif phase == "checking" or phase == "running" then
barWidget.setGlyphColor("secondary")
elseif reboot then
barWidget.setGlyphColor("warning")
elseif pending() then
barWidget.setGlyphColor("primary")
else
barWidget.setGlyphColor("on_surface")
end
if pending() and noctalia.getConfig("show_count") == true then
barWidget.setText(tostring(snapshot.total))
else
barWidget.setText("")
end
local empty = snapshot == nil or (snapshot.total or 0) == 0
barWidget.setVisible(not (noctalia.getConfig("hide_on_empty") == true and empty and not reboot))
local rows = { { key = tr("tooltip_status"), value = statusLabel() } }
local detail = breakdown()
if detail ~= "" then
table.insert(rows, { key = tr("tooltip_pending"), value = detail })
end
if reboot then
table.insert(rows, { key = tr("tooltip_reboot_key"), value = tr("tooltip_reboot_value") })
end
if snapshot ~= nil and (snapshot.newsUnread or 0) > 0 then
table.insert(rows, { key = tr("tooltip_news"), value = noctalia.trp("tooltip_news_value", snapshot.newsUnread, {}) })
end
if snapshot ~= nil and snapshot.checkedAt ~= nil and snapshot.checkedAt ~= "" then
table.insert(rows, { key = tr("tooltip_checked"), value = snapshot.checkedAt })
end
table.insert(rows, { key = "", value = tr("tooltip_hints") })
barWidget.setTooltip(rows)
end
noctalia.state.watch(STATE_KEY, function(value)
if type(value) == "table" then
snapshot = value
render()
end
end)
-- Periodic re-render keeps the glyph/visibility in sync with widget-setting
-- edits, which do not move the engine's state.
function update()
render()
end
function onClick()
noctalia.togglePanel(PANEL_ID)
end
function onRightClick()
request("check")
end
noctalia.setUpdateInterval(1000)
snapshot = noctalia.state.get(STATE_KEY)
render()