Add Godot Provider launcher plugin. (#141)
* Add Godot Provider launcher plugin. * Add 'nohup' as a dependency in plugin.toml
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# Godot Provider
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Godot Provider integrates all projects within the project manager with the
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Noctalia launcher so you can open a project quickly without leaving the shell.
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## Plugin
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| Field | Value |
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| --- | --- |
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| ID | `ramosdetrigo/godot-provider` |
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| Entry | Launcher provider: `provider` |
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| Launcher Prefix | `/gd` |
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## Requirements
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Install [Godot](https://godotengine.org/) and ensure `godot` is available on
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`PATH` as `godot`. Alternatively, you can set the path to the godot binary in
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the plugin's settings. The `nohup` command is required to launch Godot.
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## Usage
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Open the Noctalia launcher and type `/gd` to list local Godot projects.
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Continue typing to filter projects by name, then select one to open it with
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`godot`.
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## Settings
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- `sort_by` — Sort projects by last used or most opened projects in the launcher.
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- `projects_path` — The path to Godot's projets.cfg file.
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- `godot_command` — The shell command to open godot.
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## Notes
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Projects are read from Godot's projects.cfg file, typically at
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`~/.local/share/godot/projets.cfg`. The list is cached for the launcher session
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and refreshed when you clear the query.
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The `sort_by` setting sorts by writing the project's ids in a json inside the plugins'
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[`pluginDataDir`](https://docs.noctalia.dev/v5/plugins/development/runtime-api/?section=filesystem#filesystem).
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Small parts of the code were taken or based upon the [zed-provider](https://github.com/noctalia-dev/community-plugins/tree/main/zed-provider) plugin.
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@@ -0,0 +1,170 @@
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local HOME = noctalia.getenv("HOME") or ""
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local tinsert = table.insert
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local tremove = table.remove
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local tfind = table.find
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local tsort = table.sort
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local sformat = string.format
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local projectsCache
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local projectsPath: string = noctalia.getConfig("projects_path") or noctalia.expandPath("~/.local/share/godot/projects.cfg")
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local godot_command: string = noctalia.getConfig("godot_command") or "godot"
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local sort_by: string = noctalia.getConfig("sort_by") or "history"
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local dataDir = noctalia.pluginDataDir()
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if godot_command == "" then godot_command = "godot" end
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local function shellQuote(s: string): string
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return "'" .. s:gsub("'", "'\"'\"'") .. "'"
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end
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local function trim(s: string): string
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return s:match("^%s*(.-)%s*$") :: string
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end
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-- Gets the project name in project.godot - fallbacks to the folder name
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local function projectName(path: string): string
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local p_godot: string = noctalia.readFile(path .. "/project.godot") or ""
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local project_name = p_godot:match('config/name="(.-)"%s*\n')
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return project_name and project_name:gsub("\\(.)", "%1") or path:match("([^/]+)$") or path
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end
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-- Get table with projects
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local function getProjects(file_string: string, query: string)
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local projects = {}
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-- Gets the projects inside the projects.cfg (They're wrapped in "[]")
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for project_path in file_string:gmatch("%[([^%]]+)%]") do
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local project_name: string = projectName(project_path)
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tinsert(projects, {
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id = project_path,
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title = project_name,
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subtitle = project_path:gsub(HOME, "~"),
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icon = "godot",
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})
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end
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-- sort alphabetically
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tsort(projects, function(a, b) return a.title < b.title end)
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return projects
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end
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-- filter the projects based on the query with fuzzyScore
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function filterProjects(query, projects)
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local result = {}
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for i = 1, #projects do
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local project = projects[i]
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-- score from title or id
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local project_score: number?
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if query == "" then
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-- query empty: sort based on the sort_by key
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project_score = getSortScore(project.id)
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else
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project_score = noctalia.fuzzyScore(query, project.title) or noctalia.fuzzyScore(query, project.id)
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end
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if query == "" or project_score ~= nil then
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project.score = project_score -- this will be overriden every time so no problem
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tinsert(result, project)
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end
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end
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return result
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end
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-- sends launcher results, warning the user if no projects found
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function showResults(query, projects)
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if #projects > 0 then
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launcher.setResults(query, projects)
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return
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end
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launcher.setResults(query, {
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{
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id = "",
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title = noctalia.tr("no-projects-found"),
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subtitle = noctalia.tr("no-projects-subtitle"),
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glyph = "loader",
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},
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})
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end
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function onQuery(query: string)
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query = trim(query)
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-- resets cache on new prompt
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if query == "" or projectsCache == nil then
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local file = noctalia.readFile(projectsPath)
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projectsCache = if file then getProjects(file, query) else {}
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end
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launcher.setResults(query, filterProjects(query, projectsCache))
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end
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function getSortScore(id: string): number
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if id == "" then
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return 0
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end
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if dataDir then
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if sort_by == "history" then
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local file_path = dataDir .. "/history.json"
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local file = noctalia.readFile(file_path)
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local data = {}
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if file then
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data = noctalia.json.decode(file)
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local i = tfind(data, id) or #data + 1
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local score = #data - i
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return score
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end
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else -- usage_count
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local file_path = dataDir .. "/usage.json"
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local file = noctalia.readFile(file_path)
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if file then
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return noctalia.json.decode(file)[id] or 0
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end
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end
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end
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return 0
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end
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-- Open godot editor on the selected project
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function onActivate(id: string)
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if id == "" then
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return
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end
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if dataDir then
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local file: string?
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local file_path: string = dataDir .. (sort_by == "history" and "/history.json" or "/usage.json")
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file = noctalia.readFile(file_path)
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if sort_by == "history" then
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local data = {}
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if file then data = noctalia.json.decode(file) end
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local i: number? = tfind(data, id)
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if i then
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tremove(data, i)
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tinsert(data, 1, id)
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else
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tinsert(data, 1, id)
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end
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local json_str: string = noctalia.json.encode(data) :: string
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noctalia.writeFile(file_path, json_str)
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else -- usage_count
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local data = {}
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if file then data = noctalia.json.decode(file) end
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data[id] = data[id] and data[id] + 1 or 1
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local json_str = noctalia.json.encode(data)
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noctalia.writeFile(file_path, json_str)
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end
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end
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noctalia.runAsync(sformat("nohup %s -e %s &>/dev/null &", shellQuote(godot_command), shellQuote(id.."/project.godot")))
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end
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@@ -0,0 +1,43 @@
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id = "ramosdetrigo/godot-provider"
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name = "Godot Provider"
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author = "ramosdetrigo"
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version = "1.0.0"
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plugin_api = 3
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license = "MIT"
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dependencies = ["godot", "nohup"]
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icon = "folder-open"
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description = "Open a recent Godot project from the launcher. Type /gd to list your projects."
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tags = ["launcher", "development", "productivity"]
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[[setting]]
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key = "sort_by"
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type = "select"
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label_key = "settings.sort_by.label"
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description_key = "settings.sort_by.description"
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default = "history"
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options = [
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{label_key="settings.history", value = "history"},
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{label_key="settings.usage_count", value = "usage_count"},
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]
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[[setting]]
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key = "projects_path"
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type = "file"
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label_key = "settings.projects_path.label"
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description_key = "settings.projects_path.description"
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default = "~/.local/share/godot/projects.cfg"
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[[setting]]
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key = "godot_command"
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type = "string"
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label_key = "settings.godot_command.label"
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description_key = "settings.godot_command.description"
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default = "godot"
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[[launcher_provider]]
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id = "provider"
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entry = "godot_provider.luau"
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prefix = "gd"
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glyph = "robot"
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include_in_global_search = false
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debounce_ms = 0
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{
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"no-projects-found": "No projects found",
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"no-projects-subtitle": "No godot projects.cfg or empty file",
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"settings": {
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"history": "History",
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"usage_count": "Usage count",
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"projects_path": {
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"description": "Path to Godot's projets.cfg file.",
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"label": "Godot projets.cfg path"
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},
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"sort_by": {
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"description": "Sort by last used or most opened projects.",
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"label": "Sort by"
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},
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"godot_command": {
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"description": "The shell command to open godot.",
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"label": "Godot command"
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}
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}
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}
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{
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"no-projects-found": "Nenhum projeto foi encontrado.",
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"no-projects-subtitle": "O arquivo projects.cfg não existe ou está vazio.",
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"settings": {
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"history": "Histórico",
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"usage_count": "Número de usos",
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"projects_path": {
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"description": "Caminho pro arquivo projets.cfg da Godot.",
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"label": "Caminho do projets.cfg"
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},
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"sort_by": {
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"description": "Ordenar por histórico de uso ou número de usos.",
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"label": "Ordenar por"
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},
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"godot_command": {
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"description": "O comando shell pra abrir a Godot.",
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"label": "Comando godot"
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}
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}
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}
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