Add Godot Provider launcher plugin. (#141)

* Add Godot Provider launcher plugin.

* Add 'nohup' as a dependency in plugin.toml
This commit is contained in:
Júlia Ramos 🌾
2026-07-29 00:26:28 -04:00
committed by GitHub
parent 4ec9cae852
commit 9faf3b9c25
6 changed files with 296 additions and 0 deletions
+43
View File
@@ -0,0 +1,43 @@
# Godot Provider
![Godot Provider thumbnail](thumbnail.webp)
Godot Provider integrates all projects within the project manager with the
Noctalia launcher so you can open a project quickly without leaving the shell.
## Plugin
| Field | Value |
| --- | --- |
| ID | `ramosdetrigo/godot-provider` |
| Entry | Launcher provider: `provider` |
| Launcher Prefix | `/gd` |
## Requirements
Install [Godot](https://godotengine.org/) and ensure `godot` is available on
`PATH` as `godot`. Alternatively, you can set the path to the godot binary in
the plugin's settings. The `nohup` command is required to launch Godot.
## Usage
Open the Noctalia launcher and type `/gd` to list local Godot projects.
Continue typing to filter projects by name, then select one to open it with
`godot`.
## Settings
- `sort_by` — Sort projects by last used or most opened projects in the launcher.
- `projects_path` — The path to Godot's projets.cfg file.
- `godot_command` — The shell command to open godot.
## Notes
Projects are read from Godot's projects.cfg file, typically at
`~/.local/share/godot/projets.cfg`. The list is cached for the launcher session
and refreshed when you clear the query.
The `sort_by` setting sorts by writing the project's ids in a json inside the plugins'
[`pluginDataDir`](https://docs.noctalia.dev/v5/plugins/development/runtime-api/?section=filesystem#filesystem).
Small parts of the code were taken or based upon the [zed-provider](https://github.com/noctalia-dev/community-plugins/tree/main/zed-provider) plugin.
+170
View File
@@ -0,0 +1,170 @@
local HOME = noctalia.getenv("HOME") or ""
local tinsert = table.insert
local tremove = table.remove
local tfind = table.find
local tsort = table.sort
local sformat = string.format
local projectsCache
local projectsPath: string = noctalia.getConfig("projects_path") or noctalia.expandPath("~/.local/share/godot/projects.cfg")
local godot_command: string = noctalia.getConfig("godot_command") or "godot"
local sort_by: string = noctalia.getConfig("sort_by") or "history"
local dataDir = noctalia.pluginDataDir()
if godot_command == "" then godot_command = "godot" end
local function shellQuote(s: string): string
return "'" .. s:gsub("'", "'\"'\"'") .. "'"
end
local function trim(s: string): string
return s:match("^%s*(.-)%s*$") :: string
end
-- Gets the project name in project.godot - fallbacks to the folder name
local function projectName(path: string): string
local p_godot: string = noctalia.readFile(path .. "/project.godot") or ""
local project_name = p_godot:match('config/name="(.-)"%s*\n')
return project_name and project_name:gsub("\\(.)", "%1") or path:match("([^/]+)$") or path
end
-- Get table with projects
local function getProjects(file_string: string, query: string)
local projects = {}
-- Gets the projects inside the projects.cfg (They're wrapped in "[]")
for project_path in file_string:gmatch("%[([^%]]+)%]") do
local project_name: string = projectName(project_path)
tinsert(projects, {
id = project_path,
title = project_name,
subtitle = project_path:gsub(HOME, "~"),
icon = "godot",
})
end
-- sort alphabetically
tsort(projects, function(a, b) return a.title < b.title end)
return projects
end
-- filter the projects based on the query with fuzzyScore
function filterProjects(query, projects)
local result = {}
for i = 1, #projects do
local project = projects[i]
-- score from title or id
local project_score: number?
if query == "" then
-- query empty: sort based on the sort_by key
project_score = getSortScore(project.id)
else
project_score = noctalia.fuzzyScore(query, project.title) or noctalia.fuzzyScore(query, project.id)
end
if query == "" or project_score ~= nil then
project.score = project_score -- this will be overriden every time so no problem
tinsert(result, project)
end
end
return result
end
-- sends launcher results, warning the user if no projects found
function showResults(query, projects)
if #projects > 0 then
launcher.setResults(query, projects)
return
end
launcher.setResults(query, {
{
id = "",
title = noctalia.tr("no-projects-found"),
subtitle = noctalia.tr("no-projects-subtitle"),
glyph = "loader",
},
})
end
function onQuery(query: string)
query = trim(query)
-- resets cache on new prompt
if query == "" or projectsCache == nil then
local file = noctalia.readFile(projectsPath)
projectsCache = if file then getProjects(file, query) else {}
end
launcher.setResults(query, filterProjects(query, projectsCache))
end
function getSortScore(id: string): number
if id == "" then
return 0
end
if dataDir then
if sort_by == "history" then
local file_path = dataDir .. "/history.json"
local file = noctalia.readFile(file_path)
local data = {}
if file then
data = noctalia.json.decode(file)
local i = tfind(data, id) or #data + 1
local score = #data - i
return score
end
else -- usage_count
local file_path = dataDir .. "/usage.json"
local file = noctalia.readFile(file_path)
if file then
return noctalia.json.decode(file)[id] or 0
end
end
end
return 0
end
-- Open godot editor on the selected project
function onActivate(id: string)
if id == "" then
return
end
if dataDir then
local file: string?
local file_path: string = dataDir .. (sort_by == "history" and "/history.json" or "/usage.json")
file = noctalia.readFile(file_path)
if sort_by == "history" then
local data = {}
if file then data = noctalia.json.decode(file) end
local i: number? = tfind(data, id)
if i then
tremove(data, i)
tinsert(data, 1, id)
else
tinsert(data, 1, id)
end
local json_str: string = noctalia.json.encode(data) :: string
noctalia.writeFile(file_path, json_str)
else -- usage_count
local data = {}
if file then data = noctalia.json.decode(file) end
data[id] = data[id] and data[id] + 1 or 1
local json_str = noctalia.json.encode(data)
noctalia.writeFile(file_path, json_str)
end
end
noctalia.runAsync(sformat("nohup %s -e %s &>/dev/null &", shellQuote(godot_command), shellQuote(id.."/project.godot")))
end
+43
View File
@@ -0,0 +1,43 @@
id = "ramosdetrigo/godot-provider"
name = "Godot Provider"
author = "ramosdetrigo"
version = "1.0.0"
plugin_api = 3
license = "MIT"
dependencies = ["godot", "nohup"]
icon = "folder-open"
description = "Open a recent Godot project from the launcher. Type /gd to list your projects."
tags = ["launcher", "development", "productivity"]
[[setting]]
key = "sort_by"
type = "select"
label_key = "settings.sort_by.label"
description_key = "settings.sort_by.description"
default = "history"
options = [
{label_key="settings.history", value = "history"},
{label_key="settings.usage_count", value = "usage_count"},
]
[[setting]]
key = "projects_path"
type = "file"
label_key = "settings.projects_path.label"
description_key = "settings.projects_path.description"
default = "~/.local/share/godot/projects.cfg"
[[setting]]
key = "godot_command"
type = "string"
label_key = "settings.godot_command.label"
description_key = "settings.godot_command.description"
default = "godot"
[[launcher_provider]]
id = "provider"
entry = "godot_provider.luau"
prefix = "gd"
glyph = "robot"
include_in_global_search = false
debounce_ms = 0
Binary file not shown.

After

Width:  |  Height:  |  Size: 59 KiB

+20
View File
@@ -0,0 +1,20 @@
{
"no-projects-found": "No projects found",
"no-projects-subtitle": "No godot projects.cfg or empty file",
"settings": {
"history": "History",
"usage_count": "Usage count",
"projects_path": {
"description": "Path to Godot's projets.cfg file.",
"label": "Godot projets.cfg path"
},
"sort_by": {
"description": "Sort by last used or most opened projects.",
"label": "Sort by"
},
"godot_command": {
"description": "The shell command to open godot.",
"label": "Godot command"
}
}
}
+20
View File
@@ -0,0 +1,20 @@
{
"no-projects-found": "Nenhum projeto foi encontrado.",
"no-projects-subtitle": "O arquivo projects.cfg não existe ou está vazio.",
"settings": {
"history": "Histórico",
"usage_count": "Número de usos",
"projects_path": {
"description": "Caminho pro arquivo projets.cfg da Godot.",
"label": "Caminho do projets.cfg"
},
"sort_by": {
"description": "Ordenar por histórico de uso ou número de usos.",
"label": "Ordenar por"
},
"godot_command": {
"description": "O comando shell pra abrir a Godot.",
"label": "Comando godot"
}
}
}