fix(hassio): Resolve perpetual "connecting" and add unreachable state (#78)
* fix(service_sse): Fixed perpetual connecting from hung states request. * fix(service_sse): Distinguish unreachable server from disconnected/auth states. * chore(plugin): Bumped version to 2.0.3
This commit is contained in:
@@ -39,6 +39,8 @@ local function getStatusText()
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return noctalia.tr("widget.status_connecting")
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elseif status == "disconnected" then
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return noctalia.tr("widget.status_disconnected")
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elseif status == "unreachable" then
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return noctalia.tr("widget.status_unreachable")
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elseif status == "auth_failed" then
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return noctalia.tr("widget.status_auth_failed")
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else
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@@ -519,6 +521,9 @@ local function buildListBody(ids)
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if status == "disconnected" then
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return ui.label({ text = tr("disconnected_reconnecting"), color = "error" })
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end
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if status == "unreachable" then
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return ui.label({ text = tr("unreachable"), color = "error" })
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end
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if #ids == 0 then
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return ui.label({
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text = status == "connected"
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+1
-1
@@ -1,6 +1,6 @@
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id = "pozzoo/hassio"
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name = "Home Assistant"
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version = "2.0.2"
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version = "2.0.3"
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plugin_api = 4
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author = "Pozzoo"
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license = "MIT"
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+48
-33
@@ -35,9 +35,10 @@ local streamHandle = nil
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local MAX_RECONNECT_RETRIES = 10
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local CONNECTED_POLL_INTERVAL_MS = 30000
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local RECONNECT_POLL_INTERVAL_MS = 1000
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local BACKOFF_POLL_INTERVAL_MS = 60000
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local retryCount = 0
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local maxRetriesNotified = false
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local suspended = false
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local backoff = false
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local connectionRequestInFlight = false
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local connectingSince = nil
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@@ -49,6 +50,8 @@ end
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local function syncUpdateInterval()
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if status == "connected" and sseActive then
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noctalia.setUpdateInterval(CONNECTED_POLL_INTERVAL_MS)
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elseif backoff then
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noctalia.setUpdateInterval(BACKOFF_POLL_INTERVAL_MS)
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else
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noctalia.setUpdateInterval(RECONNECT_POLL_INTERVAL_MS)
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end
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@@ -70,14 +73,19 @@ local function haRequest(endpoint, method, body, callback)
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jsonBody = noctalia.json.encode(body)
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end
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local headers = {
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"Authorization: Bearer " .. cleanToken,
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}
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-- Only advertise a JSON body when we actually send one.
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if jsonBody then
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table.insert(headers, "Content-Type: application/json")
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end
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local launched = noctalia.http({
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url = url,
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method = method,
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body = jsonBody,
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headers = {
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"Authorization: Bearer " .. cleanToken,
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"Content-Type: application/json",
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}
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headers = headers,
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}, function(response: HttpResponse)
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if not response then
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callback({ ok = false, status = 0, body = "No response" })
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@@ -213,13 +221,32 @@ local function processSSELine(line)
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end
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local function fetchInitialStates()
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if not isConfigured() or suspended or connectionRequestInFlight then return end
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if not isConfigured() or connectionRequestInFlight then return end
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connectionRequestInFlight = true
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connectingSince = os.clock()
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local launched = haRequest("/api/states", "GET", nil, function(res)
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connectionRequestInFlight = false
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connectingSince = nil
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-- status 0 = no HTTP response at all (couldn't connect / DNS / timeout): the
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-- server is unreachable, which is a distinct case from an auth or HTTP error.
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if res.status == 0 then
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status = "unreachable"
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noctalia.log("Cannot reach Home Assistant (connection failed)")
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noctalia.state.set("connection_status", status)
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syncUpdateInterval()
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return
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end
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if res.status == 401 or (res.body and (res.body:match("^401") or res.body:match("Unauthorized"))) then
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status = "auth_failed"
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noctalia.log("Authentication failed - check your token")
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noctalia.notifyError(noctalia.tr("notifications.auth_failed"))
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noctalia.state.set("connection_status", status)
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syncUpdateInterval()
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return
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end
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if not res.body or res.body == "" then
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noctalia.log("Empty response body from /api/states")
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status = "disconnected"
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@@ -228,16 +255,7 @@ local function fetchInitialStates()
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return
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end
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if not res.ok or res.status == 401 or res.body:match("^401") or res.body:match("Unauthorized") then
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status = "auth_failed"
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noctalia.log("Authentication failed - check your token")
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noctalia.notifyError(noctalia.tr("notifications.auth_failed"))
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noctalia.state.set("connection_status", status)
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syncUpdateInterval()
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return
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end
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if not res.ok or (res.status and res.status >= 400) then
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if not res.ok or res.status >= 400 then
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status = "disconnected"
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noctalia.log("HTTP request failed: status " .. (res.status or "unknown"))
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noctalia.state.set("connection_status", status)
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@@ -258,7 +276,7 @@ local function fetchInitialStates()
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noctalia.state.set("connection_status", status)
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retryCount = 0
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maxRetriesNotified = false
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suspended = false
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backoff = false
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entityStates = {}
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local count = 0
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@@ -291,14 +309,13 @@ local function fetchInitialStates()
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if not launched then
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connectionRequestInFlight = false
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connectingSince = nil
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status = "disconnected"
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status = "unreachable"
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noctalia.state.set("connection_status", status)
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syncUpdateInterval()
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end
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end
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function startSSEStream()
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if suspended then return false end
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if sseActive then return true end
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local cleanToken = getCleanToken()
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@@ -327,8 +344,6 @@ function startSSEStream()
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sseActive = false
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currentEvent = {}
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if suspended then return end
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if result and result.ok and result.status == 401 then
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status = "auth_failed"
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noctalia.log("Authentication failed - check your token")
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@@ -382,7 +397,7 @@ noctalia.state.watch("panel_open_signal", function(value)
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if value then
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retryCount = 0
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maxRetriesNotified = false
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suspended = false
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backoff = false
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end
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end)
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@@ -396,10 +411,9 @@ function update()
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return
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end
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if suspended then
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return
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end
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-- noctalia.http exposes no transport timeout, so a hung request would otherwise
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-- pin status on "connecting" indefinitely. Treat 15s without a callback as a
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-- failed attempt and fall through to the reconnect path below.
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if status == "connecting" and connectingSince and (os.clock() - connectingSince) > 15 then
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connectionRequestInFlight = false
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connectingSince = nil
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@@ -408,18 +422,19 @@ function update()
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syncUpdateInterval()
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end
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if status == "disconnected" then
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if status == "disconnected" or status == "unreachable" then
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retryCount = retryCount + 1
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if retryCount >= MAX_RECONNECT_RETRIES then
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if retryCount >= MAX_RECONNECT_RETRIES and not backoff then
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-- After the initial burst of fast retries, fall back to a
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-- slow poll and keep trying, so the service reconnects on its own once HA is
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-- reachable again (previously it suspended and only revived on panel open).
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backoff = true
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if not maxRetriesNotified then
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maxRetriesNotified = true
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noctalia.notifyError(noctalia.tr("notifications.reconnect_failed", { count = MAX_RECONNECT_RETRIES }))
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end
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suspended = true
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status = "disconnected"
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noctalia.state.set("connection_status", status)
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return
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end
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syncUpdateInterval()
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end
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status = "connecting"
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noctalia.state.set("connection_status", status)
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@@ -9,6 +9,7 @@
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"color_temp": "Color Temperature",
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"connecting": "Connecting…",
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"disconnected_reconnecting": "Disconnected. Reconnecting…",
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"unreachable": "Cannot reach Home Assistant. Check the URL and that the server is running.",
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"hue": "Hue",
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"loading_entities": "Loading entities…",
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"manage_entities_title": "Manage Entities",
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@@ -64,6 +65,7 @@
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"status_connected": "Connected",
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"status_connecting": "Connecting",
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"status_disconnected": "Disconnected",
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"status_unreachable": "Unreachable",
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"status_unconfigured": "Not Configured",
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"tooltip": "Home Assistant: {status}",
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"tooltip_entities": "Home Assistant: {status} ({count} entities)"
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@@ -9,6 +9,7 @@
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"color_temp": "Temperatura de Cor",
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"connecting": "Conectando…",
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"disconnected_reconnecting": "Desconectado. Reconectando…",
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"unreachable": "Não foi possível acessar o Home Assistant. Verifique a URL e se o servidor está em execução.",
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"hue": "Matiz",
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"loading_entities": "Carregando entidades…",
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"manage_entities_title": "Gerenciar Entidades",
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@@ -64,6 +65,7 @@
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"status_connected": "Conectado",
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"status_connecting": "Conectando",
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"status_disconnected": "Desconectado",
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"status_unreachable": "Inacessível",
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"status_unconfigured": "Não Configurado",
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"tooltip": "Home Assistant: {status}",
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"tooltip_entities": "Home Assistant: {status} ({count} entidades)"
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+3
-1
@@ -34,6 +34,8 @@ local function getStatusText()
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return tr("status_connecting")
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elseif status == "disconnected" then
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return tr("status_disconnected")
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elseif status == "unreachable" then
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return tr("status_unreachable")
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elseif status == "auth_failed" then
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return tr("status_auth_failed")
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else
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@@ -46,7 +48,7 @@ local function getStatusColor()
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return "primary"
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elseif status == "connecting" then
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return "on_error"
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elseif status == "disconnected" or status == "auth_failed" then
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elseif status == "disconnected" or status == "unreachable" or status == "auth_failed" then
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return "error"
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else
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return "on_surface_variant"
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