Files
community-plugins/godot-provider/godot_provider.luau
T
Júlia Ramos 🌾andGitHub 9faf3b9c25 Add Godot Provider launcher plugin. (#141)
* Add Godot Provider launcher plugin.

* Add 'nohup' as a dependency in plugin.toml
2026-07-29 00:26:28 -04:00

171 lines
4.6 KiB
Luau

local HOME = noctalia.getenv("HOME") or ""
local tinsert = table.insert
local tremove = table.remove
local tfind = table.find
local tsort = table.sort
local sformat = string.format
local projectsCache
local projectsPath: string = noctalia.getConfig("projects_path") or noctalia.expandPath("~/.local/share/godot/projects.cfg")
local godot_command: string = noctalia.getConfig("godot_command") or "godot"
local sort_by: string = noctalia.getConfig("sort_by") or "history"
local dataDir = noctalia.pluginDataDir()
if godot_command == "" then godot_command = "godot" end
local function shellQuote(s: string): string
return "'" .. s:gsub("'", "'\"'\"'") .. "'"
end
local function trim(s: string): string
return s:match("^%s*(.-)%s*$") :: string
end
-- Gets the project name in project.godot - fallbacks to the folder name
local function projectName(path: string): string
local p_godot: string = noctalia.readFile(path .. "/project.godot") or ""
local project_name = p_godot:match('config/name="(.-)"%s*\n')
return project_name and project_name:gsub("\\(.)", "%1") or path:match("([^/]+)$") or path
end
-- Get table with projects
local function getProjects(file_string: string, query: string)
local projects = {}
-- Gets the projects inside the projects.cfg (They're wrapped in "[]")
for project_path in file_string:gmatch("%[([^%]]+)%]") do
local project_name: string = projectName(project_path)
tinsert(projects, {
id = project_path,
title = project_name,
subtitle = project_path:gsub(HOME, "~"),
icon = "godot",
})
end
-- sort alphabetically
tsort(projects, function(a, b) return a.title < b.title end)
return projects
end
-- filter the projects based on the query with fuzzyScore
function filterProjects(query, projects)
local result = {}
for i = 1, #projects do
local project = projects[i]
-- score from title or id
local project_score: number?
if query == "" then
-- query empty: sort based on the sort_by key
project_score = getSortScore(project.id)
else
project_score = noctalia.fuzzyScore(query, project.title) or noctalia.fuzzyScore(query, project.id)
end
if query == "" or project_score ~= nil then
project.score = project_score -- this will be overriden every time so no problem
tinsert(result, project)
end
end
return result
end
-- sends launcher results, warning the user if no projects found
function showResults(query, projects)
if #projects > 0 then
launcher.setResults(query, projects)
return
end
launcher.setResults(query, {
{
id = "",
title = noctalia.tr("no-projects-found"),
subtitle = noctalia.tr("no-projects-subtitle"),
glyph = "loader",
},
})
end
function onQuery(query: string)
query = trim(query)
-- resets cache on new prompt
if query == "" or projectsCache == nil then
local file = noctalia.readFile(projectsPath)
projectsCache = if file then getProjects(file, query) else {}
end
launcher.setResults(query, filterProjects(query, projectsCache))
end
function getSortScore(id: string): number
if id == "" then
return 0
end
if dataDir then
if sort_by == "history" then
local file_path = dataDir .. "/history.json"
local file = noctalia.readFile(file_path)
local data = {}
if file then
data = noctalia.json.decode(file)
local i = tfind(data, id) or #data + 1
local score = #data - i
return score
end
else -- usage_count
local file_path = dataDir .. "/usage.json"
local file = noctalia.readFile(file_path)
if file then
return noctalia.json.decode(file)[id] or 0
end
end
end
return 0
end
-- Open godot editor on the selected project
function onActivate(id: string)
if id == "" then
return
end
if dataDir then
local file: string?
local file_path: string = dataDir .. (sort_by == "history" and "/history.json" or "/usage.json")
file = noctalia.readFile(file_path)
if sort_by == "history" then
local data = {}
if file then data = noctalia.json.decode(file) end
local i: number? = tfind(data, id)
if i then
tremove(data, i)
tinsert(data, 1, id)
else
tinsert(data, 1, id)
end
local json_str: string = noctalia.json.encode(data) :: string
noctalia.writeFile(file_path, json_str)
else -- usage_count
local data = {}
if file then data = noctalia.json.decode(file) end
data[id] = data[id] and data[id] + 1 or 1
local json_str = noctalia.json.encode(data)
noctalia.writeFile(file_path, json_str)
end
end
noctalia.runAsync(sformat("nohup %s -e %s &>/dev/null &", shellQuote(godot_command), shellQuote(id.."/project.godot")))
end