353 lines
16 KiB
Luau
353 lines
16 KiB
Luau
-- The attention pulse (bar widget) — a glanceable live readout of Claude across
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-- ALL active sessions. Two feeds converge on the session table:
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-- • Claude Code hooks fire the plugin-dispatch IPC → onIpc here (the reflex):
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-- noctalia msg plugin lowcache/claude-companion:pulse all <event> [payload]
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-- payload = "model,in,out,cacheCreate,cacheRead,session" (hooks/pulse.py).
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-- Each real session is tracked by its id; SessionEnd removes it.
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-- • claude.luau writes "claude.state" (the launcher quick-ask) → POLLED here (bar
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-- widgets don't fire state.watch in v5 — D8 / README) as one ephemeral pseudo-
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-- session ("ask"), removed when the ask completes.
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--
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-- Bar plugin widgets have no per-frame tick (that's desktop-only), so the breath
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-- runs on noctalia.setUpdateInterval(ms) + the global update(): a raised-cosine
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-- BRIGHTNESS breath (the winner of the barpulse A/B prototype — the bar ignores
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-- 8-digit #RRGGBBAA alpha, but a 6-digit #RRGGBB scaled toward black reads as a
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-- glow). Discrete state (glyph/tooltip/session rollup) renders on events; the
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-- timer only advances the breath. A state change snaps the breath to its peak,
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-- so transitions read as a bright flash before settling into the rhythm.
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--
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-- The bar API is the `barWidget.*` table (NOT `widget`). Glyph names are Tabler
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-- icon names; an unknown name renders the skull fallback.
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-- The companion presence orb (orb.luau, a [[desktop_widget]]) is a pure view:
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-- this bar dot mirrors its session rollup to noctalia.state ("claude.pulse", at the
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-- end of render below) and the orb subscribes — same state map, two surfaces.
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-- ── live palette ─────────────────────────────────────────────────────────────
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-- Accent roles follow the global scheme so the dot matches the other bar
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-- widgets: `secondary` for the ambient/working states (idle, tool), `primary`
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-- for the Claude-active states (thinking/responding/done), `error` for the
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-- attention bell + hard errors. Brightness math needs real RGB, so the roles
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-- are resolved from the active palette JSON on disk:
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-- custom → $XDG_CONFIG_HOME/noctalia/palettes/<name>.json
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-- community → $XDG_STATE_HOME/noctalia/community-palettes/<urlEncode(name)>.json
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-- (noctalia.string.urlEncode is the same urlEncode noctalia names the cache
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-- file with, so the round-trip is exact.)
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-- Builtin + wallpaper-generated palettes have no on-disk JSON (they
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-- live in the binary / the generator), so those sources keep the fallback
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-- accents below.
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local ACCENTS = { secondary = "EAFF00", primary = "B4FF00", error = "FF4D1F" }
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local function xdg(env, fallback)
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local v = noctalia.getenv and noctalia.getenv(env)
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if type(v) == "string" and v ~= "" then return v end
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return noctalia.expandPath(fallback)
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end
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-- Minimal [theme] reader: walk lines, track the section, keep quoted k/v pairs.
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-- (Indented subsections like [theme.templates] end the block; their keys are
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-- arrays/bools and would not match the quoted-string pattern anyway.)
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local function theme_cfg(toml)
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local cfg, in_theme = {}, false
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for line in (toml .. "\n"):gmatch("([^\n]*)\n") do
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local sec = line:match("^%s*%[([^%]]+)%]")
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if sec then
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in_theme = (sec == "theme")
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elseif in_theme then
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local k, v = line:match('^%s*([%w_]+)%s*=%s*"(.-)"')
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if k then cfg[k] = v end
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end
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end
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return cfg
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end
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local function resolve_accents()
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local toml = noctalia.readFile(xdg("XDG_STATE_HOME", "~/.local/state") .. "/noctalia/settings.toml")
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if type(toml) ~= "string" then return end
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local cfg = theme_cfg(toml)
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local path
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if cfg.source == "custom" and cfg.custom_palette then
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path = xdg("XDG_CONFIG_HOME", "~/.config") .. "/noctalia/palettes/" .. cfg.custom_palette .. ".json"
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elseif cfg.source == "community" and cfg.community_palette then
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path = xdg("XDG_STATE_HOME", "~/.local/state") .. "/noctalia/community-palettes/"
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.. noctalia.string.urlEncode(cfg.community_palette) .. ".json"
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else
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return -- builtin / wallpaper-generated: keep current accents
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end
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local raw = noctalia.readFile(path)
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if type(raw) ~= "string" then return end
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local pal = noctalia.json.decode(raw)
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if type(pal) ~= "table" then return end
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local m = pal[noctalia.isDarkMode() and "dark" or "light"] or pal.dark or pal
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if type(m) ~= "table" then return end
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local function hex(c)
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return type(c) == "string" and c:match("^#(%x%x%x%x%x%x)$") or nil
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end
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ACCENTS.secondary = hex(m.mSecondary) or ACCENTS.secondary
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ACCENTS.primary = hex(m.mPrimary) or ACCENTS.primary
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ACCENTS.error = hex(m.mError) or ACCENTS.error
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end
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-- User-facing display strings live in translations/<lang>.json; resolve at call
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-- time. Per-state tips ("state.tip.<state>") and compact words ("state.word.
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-- <state>") are keyed by state name. KNOWN_STATE guards a bogus state from a
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-- manual CLI poke so it falls back to raw text / idle exactly as the old tables did.
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local function tr(key, args) return noctalia.tr(key, args) end
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local KNOWN_STATE = {
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idle = true, turn_start = true, text = true, tool_start = true,
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needs_attention = true, turn_end = true, error = true,
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}
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local function state_tip(s) return tr("state.tip." .. (KNOWN_STATE[s] and s or "idle")) end
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local function state_word(s) return KNOWN_STATE[s] and tr("state.word." .. s) or s end
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-- ── state map ────────────────────────────────────────────────────────────────
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-- `color` names an ACCENTS role; `period` is the breath cycle in seconds —
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-- urgency reads as tempo (needs-you breathes fast, idle slow). Tooltip text is
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-- resolved from translations by state name (state_tip/state_word above).
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local VISUAL = {
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idle = { glyph = "robot", color = "secondary", period = 8.0 },
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turn_start = { glyph = "brain", color = "primary", period = 5.0 },
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text = { glyph = "message-dots", color = "primary", period = 4.5 },
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tool_start = { glyph = "tool", color = "secondary", period = 5.0 },
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needs_attention = { glyph = "bell-ringing", color = "error", period = 3.0 },
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turn_end = { glyph = "bell", color = "primary", period = 5.5 },
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error = { glyph = "alert-triangle", color = "error", period = 3.5 },
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}
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-- With several sessions in different states, the bar shows the most urgent one:
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-- a session that needs you outranks one merely working, which outranks one idle.
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local STATE_PRIO = {
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needs_attention = 6, error = 5, tool_start = 4,
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turn_start = 3, text = 3, turn_end = 2, idle = 1,
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}
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-- sid -> { sid, state, model, tin, tout, cr, seq }. `seq` is a monotonic counter
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-- (no os.time dependency in the widget sandbox) used to order by recency.
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local sessions = {}
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local seq = 0
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-- ── breath ───────────────────────────────────────────────────────────────────
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local INTERVAL_MS = 60 -- ~16 fps re-render (bars can't do 60 fps)
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local BMIN, BMAX = 0.45, 1.00 -- brightness floor/ceiling the glyph breathes between
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local PALETTE_EVERY = 128 -- re-resolve accents every ~7.7 s so theme changes follow
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local cur = "idle" -- most-urgent state across sessions (drives glyph + tempo)
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local phase = VISUAL.idle.period / 2 -- breath clock, seconds; born at peak brightness
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local ticks = 0
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local last_ask = nil -- last claude.state seen by the quick-ask poll (below)
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local function level_for(period) -- raised-cosine brightness in [BMIN, BMAX]
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local t = phase % period
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local s = 0.5 - 0.5 * math.cos((t / period) * 2 * math.pi)
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return BMIN + (BMAX - BMIN) * s
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end
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-- Scale an "RRGGBB" accent toward black by factor b, returning "#RRGGBB".
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local function dimmed(rgb, b)
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local function ch(i)
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local x = math.floor((tonumber(rgb:sub(i, i + 1), 16) or 0) * b + 0.5)
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if x < 0 then x = 0 elseif x > 255 then x = 255 end
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return x
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end
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return string.format("#%02X%02X%02X", ch(1), ch(3), ch(5))
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end
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local function paint()
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local v = VISUAL[cur] or VISUAL.idle
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barWidget.setGlyphColor(dimmed(ACCENTS[v.color] or ACCENTS.secondary, level_for(v.period)))
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end
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-- ── session plumbing ─────────────────────────────────────────────────────────
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local function split(s, sep)
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local out = {}
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for part in (s .. sep):gmatch("(.-)" .. sep) do out[#out + 1] = part end
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return out
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end
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local function kfmt(s)
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local n = tonumber(s) or 0
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if n >= 1e6 then return string.format("%.1fM", n / 1e6) end
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if n >= 1000 then return string.format("%.1fk", n / 1000) end
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return tostring(math.floor(n))
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end
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-- "model,in,out,cacheCreate,cacheRead,session" -> a session delta, or nil. "in"
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-- (fresh prompt tokens) is tiny next to cache reads, so the displayed input is
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-- fresh + cache-create (full-rate work); cache reads are tracked separately.
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local function parse_payload(tel)
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if not tel or tel == "" then return nil end
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local f = split(tel, ",")
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local sid = f[6]
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if not sid or sid == "" then return nil end
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return {
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sid = sid,
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model = (f[1] and f[1] ~= "") and f[1] or "?",
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tin = (tonumber(f[2]) or 0) + (tonumber(f[4]) or 0),
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tout = tonumber(f[3]) or 0,
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cr = tonumber(f[5]) or 0,
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}
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end
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local function has_burn(s)
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return s.model and s.model ~= "?" and ((s.tin or 0) + (s.tout or 0)) > 0
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end
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local function burn_line(s)
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local l = tr("pulse.burn", { model = s.model, tin = kfmt(s.tin), tout = kfmt(s.tout) })
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if (s.cr or 0) > 0 then l = l .. " · " .. tr("pulse.cached", { n = kfmt(s.cr) }) end
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return l
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end
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local function ordered()
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local arr = {}
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for _, s in pairs(sessions) do arr[#arr + 1] = s end
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table.sort(arr, function(a, b) return (a.seq or 0) > (b.seq or 0) end)
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return arr
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end
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local function render()
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local arr = ordered()
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local count = #arr
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local best, bestp = "idle", 0
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for _, s in ipairs(arr) do
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local p = STATE_PRIO[s.state] or 0
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if p > bestp then bestp = p; best = s.state end
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end
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if best ~= cur then
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cur = best
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-- snap the breath to its peak so a state change reads as a bright flash
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phase = (VISUAL[cur] or VISUAL.idle).period / 2
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end
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local v = VISUAL[cur] or VISUAL.idle
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barWidget.setGlyph(v.glyph)
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paint()
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local tip
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if count == 0 then
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tip = state_tip("idle")
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elseif count == 1 then
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local s = arr[1]
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local base = state_tip(s.state)
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tip = has_burn(s) and (base .. "\n" .. burn_line(s)) or base
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else
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local lines = { tr("pulse.sessions_header", { count = count }) }
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local Tin, Tout = 0, 0
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for _, s in ipairs(arr) do
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local line = s.sid .. " · " .. state_word(s.state)
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if has_burn(s) then
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line = line .. " · " .. s.model .. " " .. kfmt(s.tin) .. "/" .. kfmt(s.tout)
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Tin = Tin + s.tin; Tout = Tout + s.tout
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end
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lines[#lines + 1] = line
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end
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if (Tin + Tout) > 0 then
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lines[#lines + 1] = tr("pulse.total", { tin = kfmt(Tin), tout = kfmt(Tout) })
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end
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tip = table.concat(lines, "\n")
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end
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barWidget.setTooltip(tip)
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-- Mirror the rollup to shared state so the presence orb (orb.luau, a separate
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-- desktop widget) renders the same status without re-deriving it. The bar dot
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-- stays the single place that aggregates sessions; the orb is a pure subscriber.
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-- Published only here (events), never from the breath timer, so orb watchers
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-- aren't spammed 16×/s. Snapshot carries only what the orb needs: the most-
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-- urgent state, the session count, and burn totals (single-session figures
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-- when count==1, the sum when >1).
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local snap = { state = best, count = count, model = "?", tin = 0, tout = 0, cr = 0 }
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if count == 1 and has_burn(arr[1]) then
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local s = arr[1]
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snap.model, snap.tin, snap.tout, snap.cr = s.model, s.tin, s.tout, s.cr
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elseif count > 1 then
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local Tin, Tout = 0, 0
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for _, s in ipairs(arr) do
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if has_burn(s) then Tin = Tin + s.tin; Tout = Tout + s.tout end
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end
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snap.tin, snap.tout = Tin, Tout
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end
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noctalia.state.set("claude.pulse", snap)
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end
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local function touch(sid, state, p)
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seq = seq + 1
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local s = sessions[sid] or { sid = sid }
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s.state = state
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s.seq = seq
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if p then
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s.model, s.tin, s.tout, s.cr = p.model, p.tin, p.tout, p.cr
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end
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sessions[sid] = s
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end
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-- launcher quick-ask path (no session id, no telemetry). Ephemeral: shown while
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-- streaming, dropped when it finishes — the answer is delivered via notify, so a
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-- lingering "done" would only inflate the session count.
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--
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-- POLLED, not watched: bar widgets don't fire noctalia.state.watch callbacks in
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-- v5 (D8 / README "Rough edges"), so update() reads claude.state each tick the
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-- same way it re-reads the palette. Only a *change* touches the session table and
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-- re-renders, so a steady state costs a single state.get and nothing more.
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local function poll_ask()
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local s = noctalia.state.get and noctalia.state.get("claude.state")
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if type(s) ~= "string" then s = nil end
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if s == last_ask then return end
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last_ask = s
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if s == nil or s == "turn_end" or s == "error" then
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sessions["ask"] = nil
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else
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touch("ask", s, nil)
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end
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render()
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end
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-- hook reflex path: per-session state + token telemetry, full lifecycle. The
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-- dispatcher always tags the event with a session id; `session_end` (the Claude
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-- Code SessionEnd hook) retires the session so stale entries never accumulate.
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--
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-- A payload-less event carries no session id (real hook events always do) — only a
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-- manual `noctalia msg … :pulse all <event>` poke from the CLI does. Those land in a
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-- single "default" test slot. To keep such a poke from leaving a sticky phantom
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-- session, any RESTING state (idle / turn_end / error) retires "default" too — so
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-- `… all idle` cleanly clears the orb after a manual test, without a plugin reload.
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local MANUAL_REST = { idle = true, turn_end = true, error = true }
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function onIpc(event, payload)
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if type(event) ~= "string" then return end
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local p = parse_payload(payload)
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local sid = (p and p.sid) or "default"
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if event == "session_end" or (sid == "default" and MANUAL_REST[event]) then
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sessions[sid] = nil
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else
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touch(sid, event, p)
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end
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render()
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end
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-- Click the dot to show the answer panel — the full-length surface for /claude ?
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-- quick-ask answers (the toast only carries a preview; claude.luau publishes the
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-- complete text to "claude.answer" and answer.luau renders it scrollable).
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-- panel-OPEN, not -toggle: open is idempotent, so it survives the click handler
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-- firing more than once per click (a toggle nets out to closed again — click
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-- appeared dead in live testing). Dismiss is click-outside/Esc, panel idiom.
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function onClick()
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if not noctalia.runAsync("noctalia msg panel-open 'lowcache/claude-companion:answer'") then
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noctalia.notifyError(tr("pulse.title"), tr("pulse.panel_launch_failed"))
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end
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end
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-- Breath timer. Re-arm the interval each tick (the pattern proven live in the
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-- barpulse prototype), advance the clock, repaint the glyph brightness only —
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-- glyph/tooltip/rollup are event-driven in render().
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function update()
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noctalia.setUpdateInterval(INTERVAL_MS)
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phase = phase + INTERVAL_MS / 1000
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if phase > 1e6 then phase = 0 end
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ticks = ticks + 1
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if ticks % PALETTE_EVERY == 0 then resolve_accents() end
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poll_ask() -- surface quick-ask state changes (bar widgets can't watch)
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paint()
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end
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resolve_accents()
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noctalia.setUpdateInterval(INTERVAL_MS)
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render()
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