Files
community-plugins/lyrics/lyrics.luau
T

460 lines
15 KiB
Luau

--!nonstrict
-- Synchronized lyrics bar widget with karaoke highlighting and long-line scrolling.
noctalia.setUpdateInterval(33)
local glyph = noctalia.getConfig("glyph")
local showArtist = noctalia.getConfig("show_artist")
local hideWhenPaused = noctalia.getConfig("hide_when_paused")
local showCover = noctalia.getConfig("show_cover")
if showCover == nil then showCover = true end
local activeColor = noctalia.getConfig("active_color") or "primary"
local inactiveColor = noctalia.getConfig("inactive_color") or "on_surface_variant"
-- These are plugin settings, not per-widget settings.
local scrollMode = noctalia.getConfig("scroll_mode") or "auto"
local marqueeSpeed = tonumber(noctalia.getConfig("marquee_speed")) or 30
local maxLines = tonumber(noctalia.getConfig("max_lines")) or 1
local maxChars = tonumber(noctalia.getConfig("max_chars")) or 24
local charWidth = tonumber(noctalia.getConfig("char_width")) or 9
local gradientOn = noctalia.getConfig("gradient")
if gradientOn == nil then gradientOn = true end
local animation = noctalia.getConfig("animation") or "karaoke"
local cueText = noctalia.getConfig("cue_text") or "•••••"
if cueText == "" then cueText = "•••••" end
local track = nil
local lyrics = nil
local cover = nil
local playing = false
local showMode = "auto"
local rendered = false
local baselinePosition = 0
local baselineClock = os.clock()
local lastClock = 0
local displayKey = ""
local displayedLine = nil
local outgoingLine = nil
local transitionElapsed = 0
local marqueeElapsed = 0
local smoothProgress = 0
local FADE_OUT_MS = 130
local FADE_IN_MS = 260
local MARQUEE_HOLD = 1.1
local BLEND_MS = 350
local INTERLUDE_GAP_MS = 7000
local INTRO_MIN_MS = 6000
local INTERLUDE_MIN_MS = 8000
local function clamp(value, low, high)
return math.min(high, math.max(low, value))
end
local function easeOutCubic(t)
local u = 1 - clamp(t, 0, 1)
return 1 - u * u * u
end
local function toChars(text)
local chars = {}
local i = 1
while i <= #text do
local byte = text:byte(i)
local length = 1
if byte >= 0xF0 then length = 4
elseif byte >= 0xE0 then length = 3
elseif byte >= 0xC0 then length = 2 end
chars[#chars + 1] = text:sub(i, i + length - 1)
i = i + length
end
return chars
end
local function getProgressMs()
local elapsed = playing and (os.clock() - baselineClock) * 1000 or 0
return baselinePosition / 1000 + elapsed
end
local function getLineInfo()
if not lyrics or #lyrics == 0 or not track then return nil end
local position = getProgressMs()
local synced = lyrics[1].time >= 0
if not synced then
return { key = "plain", index = 1, line = lyrics[1], progress = 0, synced = false }
end
local firstTime = lyrics[1].time
if firstTime >= INTRO_MIN_MS and position < firstTime then
return {
key = "intro",
index = 0,
line = { text = cueText },
progress = clamp(position / firstTime, 0, 1),
synced = true,
position = position,
cue = true,
}
end
local index = 1
for i = #lyrics, 1, -1 do
if lyrics[i].time <= position then
index = i
break
end
end
local line = lyrics[index]
local startTime = line.time
local durationMs = track.duration and track.duration > 0 and track.duration / 1000 or nil
local nextLine = lyrics[index + 1]
local nextTime = nextLine and nextLine.time
or durationMs
or (startTime + 4000)
local lineEnd = nextTime
if line.duration and line.duration > 0 then
lineEnd = math.min(nextTime, startTime + line.duration)
elseif nextTime - startTime >= INTERLUDE_GAP_MS then
-- LRC only marks line starts. Do not stretch a lyric across a long instrumental gap.
local estimatedDuration = clamp(#toChars(line.text) * 320, 3200, 6000)
lineEnd = math.min(nextTime, startTime + estimatedDuration)
end
-- Only show an interlude between two real lyric lines. The final lyric stays
-- visible through the outro instead of turning the whole song ending into dots.
if nextLine and nextTime - lineEnd >= INTERLUDE_MIN_MS and position >= lineEnd then
return {
key = "interlude-" .. tostring(index),
index = index,
line = { text = cueText },
progress = clamp((position - lineEnd) / (nextTime - lineEnd), 0, 1),
synced = true,
position = position,
cue = true,
}
end
local progress = lineEnd > startTime and clamp((position - startTime) / (lineEnd - startTime), 0, 1) or 1
return {
key = "line-" .. tostring(index),
index = index,
line = line,
progress = progress,
synced = true,
position = position,
}
end
local function getTrackLabel()
if not track then return "--" end
if not showArtist then return track.title end
if track.artist and track.artist ~= "" then
return track.artist .. " - " .. track.title
end
return track.title
end
local function getFallbackLabel()
if not track then return "--" end
if track.artist and track.artist ~= "" then
return track.title .. " + " .. track.artist
end
return track.title
end
local function shouldMarquee(text)
return scrollMode ~= "static" and #toChars(text) > maxChars
end
local function getMarqueeOffset(length)
local distance = math.max(0, length - maxChars)
if distance == 0 then return 0 end
-- The setting is pixels per second; convert it to character cells per second.
local charsPerSecond = math.max(0.5, marqueeSpeed / math.max(1, charWidth))
local travelTime = distance / charsPerSecond
local cycle = MARQUEE_HOLD * 2 + travelTime * 2
local phase = marqueeElapsed % cycle
if phase < MARQUEE_HOLD then return 0 end
phase = phase - MARQUEE_HOLD
if phase < travelTime then return distance * (phase / travelTime) end
phase = phase - travelTime
if phase < MARQUEE_HOLD then return distance end
phase = phase - MARQUEE_HOLD
return distance * (1 - phase / travelTime)
end
local function karaokeColor(charTime, charProgress, position, useGradient)
if not playing then return inactiveColor end
local active = activeColor
local inactive = inactiveColor
if charTime and position then
if not useGradient then
return position >= charTime and active or inactive
end
if position >= charTime then return active end
local distance = charTime - position
if distance >= BLEND_MS then return inactive end
local alpha = 1 - distance / BLEND_MS
if alpha <= 0.5 then return inactive end
return active .. "/" .. string.format("%.2f", math.max(0.72, alpha))
end
if not useGradient then
return smoothProgress >= charProgress and active or inactive
end
local distance = charProgress - smoothProgress
if distance <= 0 then return active end
if distance >= 0.16 then return inactive end
local alpha = 1 - distance / 0.16
if alpha <= 0.5 then return inactive end
return active .. "/" .. string.format("%.2f", math.max(0.72, alpha))
end
local function buildLineRow(line, opts)
opts = opts or {}
local text = type(line) == "table" and line.text or line
local times = type(line) == "table" and line.chars or nil
local chars = toChars(text or "")
if #chars == 0 then chars = { " " } end
local exactOffset = opts.marquee and getMarqueeOffset(#chars) or 0
local offset = math.floor(exactOffset)
local fraction = exactOffset - offset
local first = offset + 1
local last = math.min(#chars, first + maxChars)
local labels = {}
for sourceIndex = first, last do
local active = playing and activeColor or inactiveColor
local color = opts.dim and inactiveColor or active
if not opts.solid and not opts.dim then
local progress = #chars > 1 and (sourceIndex - 1) / (#chars - 1) or 0
color = karaokeColor(times and times[sourceIndex], progress, opts.position, opts.useGradient)
end
-- Soft viewport edges make cell-by-cell marquee movement less abrupt.
local alpha = 1
local edgeAlpha = noctalia.isDarkMode() and 0.5 or 0.72
if opts.marquee and offset > 0 and sourceIndex == first then alpha = edgeAlpha end
if opts.marquee and last < #chars and sourceIndex == last then alpha = edgeAlpha end
if opts.cascade then
local charProgress = (sourceIndex - first) / math.max(1, last - first)
local cascadeProgress = clamp((transitionElapsed - FADE_OUT_MS) / 420, 0, 1)
alpha = alpha * clamp((cascadeProgress - charProgress * 0.45) * 2.4, 0.08, 1)
end
if opts.wave then
local waveProgress = clamp((transitionElapsed - FADE_OUT_MS) / 650, 0, 1)
local wave = 0.55 + 0.45 * math.sin(waveProgress * math.pi * 2 - sourceIndex * 0.78)
alpha = alpha * (wave * (1 - waveProgress) + waveProgress)
end
-- Bar labels elide glyphs when constrained below their natural width, so
-- animate the viewport edges with opacity without clipping CJK characters.
if opts.marquee and fraction > 0 then
if sourceIndex == first then
alpha = alpha * (1 - fraction)
elseif sourceIndex == first + maxChars then
alpha = alpha * fraction
end
elseif sourceIndex == first + maxChars then
alpha = 0
end
labels[#labels + 1] = ui.label({
key = "char-" .. tostring(sourceIndex),
text = chars[sourceIndex],
color = color,
opacity = alpha,
maxLines = 1,
})
end
if opts.marquee then
while #labels < maxChars + 1 do
labels[#labels + 1] = ui.label({ text = " ", opacity = 0, maxLines = 1 })
end
end
return ui.row({
key = opts.key or "line",
gap = 0,
align = "center",
minWidth = maxChars * charWidth,
opacity = opts.opacity or 1,
}, labels)
end
local function currentTransitionLine(info)
if animation == "none" or transitionElapsed >= FADE_OUT_MS then
local opacity = animation == "none" and 1
or easeOutCubic((transitionElapsed - FADE_OUT_MS) / FADE_IN_MS)
return info and info.line or nil, opacity
end
return outgoingLine, 1 - easeOutCubic(transitionElapsed / FADE_OUT_MS)
end
local function render()
if hideWhenPaused and not playing then
barWidget.setVisible(false)
return
end
barWidget.setVisible(true)
local vertical = barWidget.isVertical()
local useGradient = (animation == "karaoke" or animation == "cascade" or animation == "wave") and gradientOn
local position = getProgressMs()
local prefix = {}
local coverPath = showCover and cover and cover ~= "" and noctalia.fileExists(cover) and cover or nil
if coverPath then
prefix[#prefix + 1] = ui.image({ path = coverPath, width = 18, height = 18, radius = 9, fit = "cover" })
else
prefix[#prefix + 1] = ui.glyph({
name = glyph,
size = 14,
color = playing and activeColor or inactiveColor,
})
end
local lineNodes = {}
if showMode == "track" then
local label = getTrackLabel()
lineNodes[1] = buildLineRow(label, {
key = "track",
marquee = shouldMarquee(label),
solid = true,
})
else
local info = getLineInfo()
if info then
local shownLine, opacity = currentTransitionLine(info)
if shownLine then
lineNodes[#lineNodes + 1] = buildLineRow(shownLine, {
key = "current-" .. tostring(info.index),
marquee = shownLine == info.line and shouldMarquee(shownLine.text),
position = position,
useGradient = shownLine == info.line and info.synced and useGradient,
solid = not info.synced or (animation ~= "karaoke" and animation ~= "cascade" and animation ~= "wave"),
cascade = shownLine == info.line and animation == "cascade",
wave = shownLine == info.line and animation == "wave",
opacity = opacity,
})
end
if vertical and maxLines > 1 and shownLine == info.line then
for i = 1, maxLines - 1 do
local nextLine = lyrics[info.index + i]
if not nextLine then break end
lineNodes[#lineNodes + 1] = buildLineRow(nextLine, {
key = "next-" .. tostring(info.index + i),
dim = true,
opacity = math.max(0.25, 0.58 - (i - 1) * 0.16),
})
end
end
else
local label = getFallbackLabel()
lineNodes[1] = buildLineRow(label, {
key = "fallback",
marquee = shouldMarquee(label),
solid = true,
})
end
end
if vertical then
barWidget.render(ui.column({ gap = 3, align = "start", opacity = playing and 1 or 0.58 }, {
ui.row({ gap = 6, align = "center" }, prefix),
ui.column({ gap = 2, align = "start" }, lineNodes),
}))
else
local children = {}
for _, node in ipairs(prefix) do children[#children + 1] = node end
children[#children + 1] = lineNodes[1]
barWidget.render(ui.row({ gap = 6, align = "center", opacity = playing and 1 or 0.58 }, children))
end
barWidget.setTooltip(getTrackLabel())
rendered = true
end
function onClick()
showMode = showMode == "auto" and "track" or "auto"
marqueeElapsed = 0
if rendered then render() end
end
function onRightClick()
noctalia.runAsync("playerctl play-pause", function(result)
if result.exitCode == 0 then
local wasPlaying = playing
if wasPlaying then baselinePosition = getProgressMs() * 1000 end
playing = not wasPlaying
noctalia.state.set("playing", playing)
baselineClock = os.clock()
render()
end
end)
end
function update()
local now = os.clock()
local delta = lastClock > 0 and now - lastClock or 0
lastClock = now
track = noctalia.state.get("track")
lyrics = noctalia.state.get("lyrics")
cover = noctalia.state.get("cover")
playing = noctalia.state.get("playing") == true
local info = getLineInfo()
local nextKey = info and info.key or "fallback"
if nextKey ~= displayKey then
outgoingLine = displayedLine
displayKey = nextKey
transitionElapsed = animation == "none" and FADE_OUT_MS + FADE_IN_MS or 0
marqueeElapsed = 0
smoothProgress = info and info.progress or 0
else
local target = info and info.progress or 0
smoothProgress = smoothProgress + (target - smoothProgress) * math.min(1, delta * 8)
end
displayedLine = info and info.line or nil
if playing then
transitionElapsed = transitionElapsed + delta * 1000
local text = showMode == "track" and getTrackLabel() or (info and info.line.text or "")
if shouldMarquee(text) then marqueeElapsed = marqueeElapsed + delta end
end
render()
end
noctalia.state.watch("position", function(value)
baselinePosition = tonumber(value) or 0
baselineClock = os.clock()
end)
noctalia.state.watch("lyrics", function(value)
lyrics = value
displayKey = ""
displayedLine = nil
outgoingLine = nil
marqueeElapsed = 0
end)
noctalia.state.watch("playing", function(value)
-- Preserve the interpolated position when pausing between service polls.
if playing and value ~= true then
baselinePosition = getProgressMs() * 1000
end
playing = value == true
baselineClock = os.clock()
end)