* Add Godot Provider launcher plugin. * Add 'nohup' as a dependency in plugin.toml
171 lines
4.6 KiB
Luau
171 lines
4.6 KiB
Luau
local HOME = noctalia.getenv("HOME") or ""
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local tinsert = table.insert
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local tremove = table.remove
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local tfind = table.find
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local tsort = table.sort
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local sformat = string.format
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local projectsCache
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local projectsPath: string = noctalia.getConfig("projects_path") or noctalia.expandPath("~/.local/share/godot/projects.cfg")
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local godot_command: string = noctalia.getConfig("godot_command") or "godot"
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local sort_by: string = noctalia.getConfig("sort_by") or "history"
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local dataDir = noctalia.pluginDataDir()
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if godot_command == "" then godot_command = "godot" end
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local function shellQuote(s: string): string
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return "'" .. s:gsub("'", "'\"'\"'") .. "'"
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end
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local function trim(s: string): string
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return s:match("^%s*(.-)%s*$") :: string
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end
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-- Gets the project name in project.godot - fallbacks to the folder name
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local function projectName(path: string): string
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local p_godot: string = noctalia.readFile(path .. "/project.godot") or ""
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local project_name = p_godot:match('config/name="(.-)"%s*\n')
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return project_name and project_name:gsub("\\(.)", "%1") or path:match("([^/]+)$") or path
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end
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-- Get table with projects
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local function getProjects(file_string: string, query: string)
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local projects = {}
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-- Gets the projects inside the projects.cfg (They're wrapped in "[]")
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for project_path in file_string:gmatch("%[([^%]]+)%]") do
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local project_name: string = projectName(project_path)
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tinsert(projects, {
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id = project_path,
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title = project_name,
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subtitle = project_path:gsub(HOME, "~"),
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icon = "godot",
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})
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end
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-- sort alphabetically
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tsort(projects, function(a, b) return a.title < b.title end)
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return projects
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end
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-- filter the projects based on the query with fuzzyScore
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function filterProjects(query, projects)
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local result = {}
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for i = 1, #projects do
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local project = projects[i]
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-- score from title or id
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local project_score: number?
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if query == "" then
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-- query empty: sort based on the sort_by key
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project_score = getSortScore(project.id)
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else
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project_score = noctalia.fuzzyScore(query, project.title) or noctalia.fuzzyScore(query, project.id)
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end
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if query == "" or project_score ~= nil then
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project.score = project_score -- this will be overriden every time so no problem
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tinsert(result, project)
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end
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end
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return result
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end
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-- sends launcher results, warning the user if no projects found
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function showResults(query, projects)
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if #projects > 0 then
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launcher.setResults(query, projects)
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return
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end
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launcher.setResults(query, {
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{
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id = "",
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title = noctalia.tr("no-projects-found"),
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subtitle = noctalia.tr("no-projects-subtitle"),
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glyph = "loader",
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},
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})
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end
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function onQuery(query: string)
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query = trim(query)
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-- resets cache on new prompt
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if query == "" or projectsCache == nil then
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local file = noctalia.readFile(projectsPath)
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projectsCache = if file then getProjects(file, query) else {}
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end
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launcher.setResults(query, filterProjects(query, projectsCache))
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end
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function getSortScore(id: string): number
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if id == "" then
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return 0
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end
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if dataDir then
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if sort_by == "history" then
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local file_path = dataDir .. "/history.json"
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local file = noctalia.readFile(file_path)
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local data = {}
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if file then
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data = noctalia.json.decode(file)
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local i = tfind(data, id) or #data + 1
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local score = #data - i
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return score
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end
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else -- usage_count
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local file_path = dataDir .. "/usage.json"
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local file = noctalia.readFile(file_path)
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if file then
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return noctalia.json.decode(file)[id] or 0
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end
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end
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end
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return 0
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end
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-- Open godot editor on the selected project
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function onActivate(id: string)
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if id == "" then
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return
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end
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if dataDir then
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local file: string?
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local file_path: string = dataDir .. (sort_by == "history" and "/history.json" or "/usage.json")
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file = noctalia.readFile(file_path)
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if sort_by == "history" then
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local data = {}
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if file then data = noctalia.json.decode(file) end
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local i: number? = tfind(data, id)
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if i then
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tremove(data, i)
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tinsert(data, 1, id)
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else
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tinsert(data, 1, id)
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end
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local json_str: string = noctalia.json.encode(data) :: string
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noctalia.writeFile(file_path, json_str)
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else -- usage_count
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local data = {}
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if file then data = noctalia.json.decode(file) end
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data[id] = data[id] and data[id] + 1 or 1
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local json_str = noctalia.json.encode(data)
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noctalia.writeFile(file_path, json_str)
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end
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end
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noctalia.runAsync(sformat("nohup %s -e %s &>/dev/null &", shellQuote(godot_command), shellQuote(id.."/project.godot")))
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end
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